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Author
Age
*
No functional changes. Credit gcu
Zeno-
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
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Tool break: Reduce gain of break sounds
paramat
2016-11-20
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Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
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Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
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Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
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Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
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Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
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Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
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Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
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Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
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Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
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Install texture_packs.txt to DOCDIR
Yutao Yuan
2016-11-13
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Fix crash when attached object no longer exists
Rogier
2016-11-13
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Add control information to player interacts (#4685)
raymoo
2016-11-12
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Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
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Halo: Highlight selected face
RealBadAngel
2016-11-12
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Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
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Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-11
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Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
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Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
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Conf.example: Document block_send_optimize_distance
Lars Hofhansl
2016-11-08
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Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
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Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
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Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
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Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
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Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
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Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
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Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
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MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
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Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
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PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
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Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
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Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
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Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
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Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
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Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
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Add version API
ShadowNinja
2016-10-31
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Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
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Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
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Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
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Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
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Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
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Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
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Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
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Cleanup
Dániel Juhász
2016-10-27
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Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
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Improved lighting
Dániel Juhász
2016-10-27
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