Commit message (Collapse) | Author | Age | |
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* | Fix write and read S32 vectors | BlockMen | 2014-04-12 |
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* | Fix MSVC build | BlockMen | 2014-04-12 |
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* | Fix broken Ipv4 serialization on win32 | sapier | 2014-04-11 |
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* | Fix broken win32+bsd build | sapier | 2014-04-11 |
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* | Fix crash when teleporting near unknown node | BlockMen | 2014-04-11 |
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* | Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY | Kahrl | 2014-04-10 |
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* | Add support for named threads (atm linux only) | sapier | 2014-04-09 |
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* | Make config honor build system specified config defines | sapier | 2014-04-09 |
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* | Minor fixes for file/modlist download in mainmenu | sapier | 2014-04-09 |
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* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
| | | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua | ||
* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 |
| | | | | called function | ||
* | Performance optimized button to button mask evaluation | sapier | 2014-04-03 |
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* | Fix lost change password button | sapier | 2014-04-01 |
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* | Fix bug in RemoteClient::GetNextBlocks | Perttu Ahola | 2014-03-26 |
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* | Fix merge mistake when rebasing for PR #1169 | Ciaran Gultnieks | 2014-03-24 |
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* | Fix double sending of chat messages | sapier | 2014-03-23 |
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* | Fix "ghost stacks" created when a player clicks an item on the ground: | Novatux | 2014-03-22 |
| | | | | | | | since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues | ||
* | Fix serializing of signed numbers in serializeStructToString | ShadowNinja | 2014-03-21 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Add more informative error messages for inventory and item method errors | ShadowNinja | 2014-03-15 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
| | | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty. | ||
* | Make serializeStructToString use an ostringstream | ShadowNinja | 2014-03-15 |
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* | Fix sound not being played at the correct place. | Novatux | 2014-03-15 |
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* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
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* | Revert "Use fixed-width format specifiers in serializeStructToString" | ShadowNinja | 2014-03-14 |
| | | | | | This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec. Fixed width format specifiers are only officially availale in C99 and C++11. | ||
* | Use fixed-width format specifiers in serializeStructToString | ShadowNinja | 2014-03-13 |
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* | Fix game pause in singleplayer | BlockMen | 2014-03-13 |
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* | Fix special characters in pause and message menu | BlockMen | 2014-03-13 |
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* | Replace usage of long long with u64/s64 | ShadowNinja | 2014-03-12 |
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* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Remove goto from Environment::removePlayer | Selat | 2014-03-12 |
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* | Fix error when calling minetest.node_punch without a pointed_thing | ShadowNinja | 2014-03-11 |
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* | Fix generating winresource.o with build dir != source dir | Sfan5 | 2014-03-11 |
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* | Correct misleading detached inventory error message | Ciaran Gultnieks | 2014-03-09 |
| | | | | Looks like a bit of hasty copying and pasting from s_item.cpp. | ||
* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
| | | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented. | ||
* | Fix race condition on exit to menu | sapier | 2014-03-09 |
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* | Update set_mapgen_params and set_gen_notify Lua API to use new flag format | kwolekr | 2014-03-08 |
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* | Stop wasting time in abm - performance improvement | Ciaran Gultnieks | 2014-03-06 |
| | | | | | | Unless I'm mistaken, the chunk of code I'm moving there is potentially executed hundreds of times inside the loop to get the exact same result every time | ||
* | Replace pause and message menu by formspec ones | sapier | 2014-03-05 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Document CMake options in README | Sfan5 | 2014-03-03 |
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* | Improved win32 file version information | sapier | 2014-03-02 |
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* | Fix for unloaded but active block problem | Ciaran Gultnieks | 2014-03-02 |
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* | Fix translation name. | Selat | 2014-03-02 |
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* | Add Belarusian translation. | Selat | 2014-03-02 |
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* | Remove "Server -!- " prefix from player messages | ShadowNinja | 2014-02-27 |
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* | Fix MSVC build | BlockMen | 2014-02-26 |
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* | Fix null string escape | proller | 2014-02-24 |
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* | Fix test for broken LuaJIT versions, solves #1152 | Sfan5 | 2014-02-23 |
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