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Author
Age
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
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Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
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Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
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Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
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Cleanup
Dániel Juhász
2016-10-27
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Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
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Improved lighting
Dániel Juhász
2016-10-27
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Document item use callbacks (#4668)
raymoo
2016-10-27
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Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
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Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
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ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
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Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
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Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
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Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
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Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
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Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
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Changes to static object storage limit and error message
paramat
2016-10-20
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Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
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Fix crash on attaching player to entity
Foghrye4
2016-10-19
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Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
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Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
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Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
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Enable mod security by default
ShadowNinja
2016-10-16
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Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
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Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
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Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
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Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
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Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
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Attached particle spawners
raymoo
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
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Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-12
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Add missing languages to the settings
SmallJoker
2016-10-11
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Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-11
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A little cleanup since previous commit
Loic Blot
2016-10-09
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Environment cleanup
Loic Blot
2016-10-09
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
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Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
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Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
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Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
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