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* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Add a delay to nodeupdate()PilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
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* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
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* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Update doc/lua-api.txtPilzAdam2013-04-03
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* Bump version to 0.4.6kwolekr2013-04-03
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* Merge remote branch 'origin/master'Weblate2013-04-03
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| * Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | | | | | return it
| * Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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| * Increase value range of Ore::clust_scarcitykwolekr2013-03-31
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* | Translated using Weblate (Spanish)Diego Martínez2013-04-03
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* | Translated using Weblate (Polish)Dêivan Ortiz Munhoz2013-04-03
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* | Translated using Weblate (Kirghiz)Chynggyz Jumaliev2013-04-03
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* | Translated using Weblate (German)Sfan52013-04-03
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* | Translated using Weblate (French)we prefer instagib metl32013-04-03
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* | Translated using Weblate (Estonian)Pilz Adam2013-04-03
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* | Translated using Weblate (Estonian)Ragnar Laud2013-04-03
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* | Translated using Weblate (Portuguese)Dêivan Ortiz Munhoz2013-04-03
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* | Translated using Weblate (Spanish)Esteban I. RM2013-04-02
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* | Translated using Weblate (German)Markus Lehmann2013-04-01
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* | Translated using Weblate (Spanish)Diego Martínez2013-04-01
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* | Translated using Weblate (Polish)Maciej Kasatkin2013-04-01
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* | Translated using Weblate (French)we prefer instagib metl32013-04-01
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* | Translated using Weblate (Spanish)Diego Martínez2013-03-31
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* | Merge remote branch 'origin/master'Weblate2013-03-31
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| * Add Kyrgyz languageIlya Zhuravlev2013-03-31
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| * Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
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| * Don't load menu textures every framekhonkhortisan2013-03-30
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| * Don't grant priveleges to non-existent players.0gb.us2013-03-30
| | | | | | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
| * Install locales in minetest directory, so they are correctly loadedZeg92013-03-30
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| * Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
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| * Optimize CNodeDefManager::getIdskwolekr2013-03-30
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* | Translated using Weblate (Italian)Fabio Luongo2013-03-31
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* | Translated using Weblate (German)Pilz Adam2013-03-31
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* | Translated using Weblate (German)Pilz Adam2013-03-30
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* Update po filesPilzAdam2013-03-30
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* Merge remote branch 'origin/master'Weblate2013-03-30
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| * Make the textbox for serverlist title widerPilzAdam2013-03-30
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| * GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam2013-03-30
| | | | | | | | serverlist
| * Fix build on Linux with some glibcskwolekr2013-03-29
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| * Fix backward compatibility for server uptime in master server web pageproller2013-03-30
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| * Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
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| * Add varying levels of precision to TimeTakerkwolekr2013-03-29
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| * Add different place sound for nodesPilzAdam2013-03-29
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| * New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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| * Update Credits tabkwolekr2013-03-29
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| * Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | | | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.