| Commit message (Collapse) | Author | Age |
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Currently translated at 95.3% (1228 of 1288 strings)
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Currently translated at 95.3% (1228 of 1288 strings)
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Currently translated at 95.4% (1229 of 1288 strings)
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Currently translated at 58.9% (759 of 1288 strings)
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Currently translated at 58.9% (759 of 1288 strings)
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Currently translated at 58.9% (759 of 1288 strings)
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Currently translated at 96.6% (1245 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 87.8% (1132 of 1288 strings)
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Currently translated at 94.8% (1222 of 1288 strings)
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Currently translated at 77.0% (993 of 1288 strings)
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Currently translated at 96.6% (1245 of 1288 strings)
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Currently translated at 69.9% (901 of 1288 strings)
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Currently translated at 61.1% (788 of 1288 strings)
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Currently translated at 61.1% (788 of 1288 strings)
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Currently translated at 18.7% (242 of 1288 strings)
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Currently translated at 69.8% (900 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 69.6% (897 of 1288 strings)
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Currently translated at 6.5% (85 of 1288 strings)
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Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
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Fixes a regression that appeared in 5.3.0-dev.
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* added vector.rotate
* added vector.forward_from_rotation and vector.up_from_rotation
* added vector.forward_up_to_rotatiton
* fixed some bugs and formatting with vector functions
* shortened name of some new vector functions and added documentation
* made vector.rotate not require a unit vector as axis
* fixed crash with vector.forward_up_to_rot
* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis
* documented vector function changes
* removed some whitespace to appease luacheck
* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker
* added some unit tests for rotation vector functions
* clarified that rotation vectors are in radians and according to the left hand rule
* hopefully appeased luacheck
* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation
* handled cases where sin or cos are 0 in rotation vector functions
* added more comments
* clarified documentation of rotation vector functions
* added more unit tests
* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems
* made vector.rotate_around_axis actually left handed
* unrolled matrix multiplication
* removed vector.forward_at_rotation and vector.up_at_rotation
* prettified vector.rotate_around_axis, made previous commits not break anything
* removed references to removed vector.forward_at_rotation and vector.up_at_rotation
* removed documentation of removed vector functions
* clarified documentation and fixed styling of rotation vector functions
* restyled comments minorly
* spelling fixes and some hopefully better comments
* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments
* made vector.rotate_around_axis() right handed again for consistency
* documented previous changes
* made matrix multiplication actually multiply
* renamed vector.directions_to_rotation() to vector.dir_to_rotation()
* optimized a distance comparison
* Fixed potential false positive in unit tests.
Co-authored-by: NetherEran <nethereran@hotmail.com>
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* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
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Fixes two bugs:
* The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
* When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
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also fix the yawsprite test entity
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This corrects local player animation after enabling fly while standing on ground.
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This resolves HUD scaling issues on Android and desktops with custom DPI settings.
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Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
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closes #9965
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