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* Translated using Weblate (Russian)Sergey2017-06-03
| | | | Currently translated at 75.5% (774 of 1024 strings)
* Translated using Weblate (Russian)weqqr2017-06-03
| | | | Currently translated at 75.3% (772 of 1024 strings)
* Translated using Weblate (Russian)Sergey2017-06-03
| | | | Currently translated at 58.2% (596 of 1024 strings)
* Translated using Weblate (Russian)weqqr2017-06-03
| | | | Currently translated at 55.0% (564 of 1024 strings)
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
| | | | | | | | | | | | * LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
* Android: update build tools version + versionCode bump for releaseLoic Blot2017-06-03
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* Remove unimplemented setting `movement_speed_descend` (#5892)red-0012017-06-03
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* Tooltips: Unify the tooltip[] and list[] description tooltip display ↵SmallJoker2017-06-03
| | | | | | functions (#5848) * Tooltips: Unify the tooltip[] and list[] description tooltip display functions
* Mention data type for get/set_attribute in docs (#5884)Wuzzy2017-06-03
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* Lua_api.txt: Various edits and Markdown syntax improvementsWuzzy2017-06-02
| | | | | | | Add minor bits of missing Lua API documentation. Remove L-system lighting bug warning. Clarify 2 lines in node timer documentation. Fix many Markdown syntax errors in lua_api.txt.
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
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* Document hardware coloring and soft node overlays (#5876)Dániel Juhász2017-06-02
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* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
| | | | This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
| | | Fix #5867
* Fix dropdown menu selection (#5847)red-0012017-06-01
| | | This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
* Add more files and file types to `.gitignore` (#5859)red-0012017-05-31
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* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
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* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
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* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ↵Loïc Blot2017-05-28
| | | | | | | | | (#5839) * Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
* Added missing levels to logging menu (#5836)Nathan Salapat2017-05-28
| | | | | | * Added missing levels to logging menu Added none and error options to the debug_log_level in the advance settings.
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
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* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
| | | | | | | | | | * Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
| | | | | | | Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could remove 'dirt with grass' from under a decoration, creating unsupported decorations. Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
* Close formspec on client shutdown. (#5811)red-0012017-05-25
| | | This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
* Revert 1469424 and fix wrong char position when doing mouse selection on ↵Loïc Blot2017-05-24
| | | | | | | | | | | | | | | | intlGUIEditBox (#5806) * Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter) * Finish the fix and prevent values under zero for getCursorPos which crash the program if found * Forget to remove old comment * fix zero to NULL * Fix typo
* Add formspec escaping to subgame list in create world dialog (#5808)rubenwardy2017-05-24
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* Minimal: Add river water nodes (#5809)Paramat2017-05-24
| | | Is a base terrain node needed by any core mapgen with sloping rivers.
* Fix wrong return value in get_sky Lua call since ↵Loic Blot2017-05-23
| | | | | | ad9fcf859ec2347325830e09504ae96968b51ea8 Fix #5803
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
| | | | | | | Fixes a crash caused in MTGame by breaking and right-clicking a chest. If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL. Pointer is invalidated and we read wrong memory area
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Run updatepo.shLoic Blot2017-05-21
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* Translated using Weblate (Ukrainian)Fixer2017-05-21
| | | | Currently translated at 38.1% (350 of 918 strings)
* Translated using Weblate (Russian)weqqr2017-05-21
| | | | Currently translated at 61.5% (565 of 918 strings)
* Translated using Weblate (Chinese (Simplified))Gaunthan Huang2017-05-21
| | | | Currently translated at 74.2% (682 of 918 strings)
* Translated using Weblate (Turkish)monolifed2017-05-21
| | | | Currently translated at 100.0% (918 of 918 strings)
* Translated using Weblate (Spanish)Michael Higuera2017-05-21
| | | | Currently translated at 59.4% (546 of 918 strings)
* Translated using Weblate (Malay)Muhammad Nur Hidayat Yasuyoshi2017-05-21
| | | | | | Currently translated at 65.4% (601 of 918 strings) Retranslate the correct word
* Translated using Weblate (Esperanto)yellowcrash102017-05-21
| | | | Currently translated at 31.8% (292 of 918 strings)
* Added translation using Weblate (Dhivehi)Unknown2017-05-21
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* Translated using Weblate (Spanish)Erick Sanhueza2017-05-21
| | | | Currently translated at 58.0% (533 of 918 strings)
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
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* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
| | | Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
* Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot2017-05-21
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* [CSM] Allow enabling and disabling mods. (#5554)red-0012017-05-21
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* Real control fix (#5787)Loïc Blot2017-05-20
| | | | | | | | | | * Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
* Fix instant digging (#5785)you2017-05-20
| | | | Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.