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* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Fix indentation problem since merge resolutionLoïc Blot2017-03-16
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Sneak: Fix various problems with sneakingsfan52017-03-16
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
* Use true distance for block priority.Lars Hofhansl2017-03-15
* Fix undefined references (#5400)Wayward One2017-03-15
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* Add disclaimer to client_lua_api.txt (#5391)rubenwardy2017-03-14
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-13
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Enable server side occlusion culling by default.Lars Hofhansl2017-03-11
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Do not increase breath if at full breath.Auke Kok2017-03-11
* database-redis: Support password authenticationsfan52017-03-11
* Climb speed: Increase default setting from 2 to 3paramat2017-03-11
* Minimap: Optimisenumber Zero2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Optimize item.luatenplus12017-03-10
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
* CI: Add memleak checking using valgrind (#5350)Loïc Blot2017-03-06
* Update .appdata and .desktop filesJuhani Numminen2017-03-05
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-05
* README.txt: Clarify loading of minetest.confFixer2017-03-05
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Fixed spelling mistakes (#5312)Bond-0092017-02-27
* Dungeongen: Add and improve parametersparamat2017-02-26