| Commit message (Collapse) | Author | Age |
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Currently translated at 3.1% (25 of 787 strings)
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Currently translated at 39.8% (314 of 787 strings)
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Currently translated at 49.0% (386 of 787 strings)
Squashed two translation commits to one
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Currently translated at 11.4% (90 of 787 strings)
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Currently translated at 30.7% (242 of 787 strings)
Squashed two translation commits to one
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Currently translated at 23.7% (187 of 787 strings)
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Currently translated at 42.0% (331 of 787 strings)
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dcb91cf0c0c9a20622feeb4e5e8104ffbc9fa8ec hacked around the biggest issue
this caused, but wasted a lot of CPU time and disk space It also still
included a lot of other unwanted files. This removes all of `doc/` except
the license, and also removes the server list.
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Previous commit
70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys"
by sapier has broken minetest's feature to open worlds. This was due to a
missing stack pop operation.
Thanks to @oleastre for reporting this bug and suggesting the fix.
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or change the nametag text of players
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3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
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Fix android build since commit
696148e29889b2923f926b27f76979454676506d "Fix Event implementation"
by @ShadowNinja.
Fixes #3444. Thanks @kwolekr for pointing out the fix.
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* Horizontal and vertical are used wrongly. Use height and width because
horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
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using linear + binary search.
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On non-windows platforms this just used a semaphore,
which meant that multiple calls to signal() would
result in wait() returning multiple times.
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This is set to the XDG cache path where possible.
It's set to the app's cache path on Android.
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Fix the type of the threshold value for mapgen.
The commit
a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold"
has changed it to be read as int, but it can have non-integral values too.
Thanks to @kwolekr for pointing this out.
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If rendered as markdown, lists need a blank line before them
so that they are recognized as such.
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To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
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On openSUSE luajit is not detected correctly.
This is because openSUSE is using a lua version suffix, like other Linux distributions do it also.
So the include directory is:
include/luajit-5_1-2.0
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Now we do sudo apt-get update to download package sources.
This fixes travis build with the new GCE based infrastructure.
Closes #3427.
Closes #3426.
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openSUSE sets that option to ON.
Fixes #3420.
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Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
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A segfault exposed a missing 'vm->m_area.contains()'
check in makeCorridor that allowed the calculation
of vm index for a node outside the vm area. The huge
and invalid index number caused getContent to fail
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For future river mapgens
Dungeons will not generate in river water, to
avoid dungeons filling and blocking river channels
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Simplified the regex used, added comments and changed the error message
to contain the correct mod name.
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Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
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Fixes bug for which commit
6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server"
by @sapier
laid the groundwork, where the server has
updated its copy of the hud flags without
respecting the mask.
Fixes #3395.
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Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
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Recent irrlicht revisions break the build, hardcode the revision to a working one
until upstream publishes a working version. See issue #3366 for
a discussion about this.
Also update dependencies to current versions.
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Currently translated at 42.0% (331 of 787 strings)
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