aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Add inventory right click drag and dropsruz252014-09-21
|
* Update ja/minetest.poRui9142014-09-21
|
* Revert the icon name in minetest.desktopShadowNinja2014-09-21
| | | | | This reverts commit 7993696fc4b59354974059e1f8d6b3063d316411, which broke the icon on most distributions.
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
|
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix Settings lockingShadowNinja2014-09-21
|
* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Make getters of the Settings class constCraig Robbins2014-09-21
| | | | Also removed 2 unused functions.
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
|
* Update .mailmapsfan52014-09-21
|
* Fix wrong video_driver setting when changing in mainmenuSmallJoker2014-09-21
| | | | Fixes issue with direct3d(8|9)
* Add compression APIShadowNinja2014-09-20
|
* .travis.yml: fix possible issuesMikaela Suomalainen2014-09-20
| | | | | | | | | | | | | | * use `pool.sks-keyservers.net` as keyserver as it's often more reliable than `keyserver.ubuntu.com` as you can see with Google. * put script to multiple lines * build out-of-source * use two CPUs * make seems to fail if $(nproc) is used unlike WeeChat. ZNC has same issue. * mark build as failed if one job fails immediately without waiting for all builds to finish. * this doesn't stop jobs that didn't finish before build was marked failed.
* Revert "Small changes to French translation (Petites modifications mineures)"Kahrl2014-09-20
| | | | | | This reverts commit 4432e982616cd871cf1ae5c5706da09e98077433. Exception: "Nom / Mot de Passe" --> "Nom / Mot de passe"
* Fixed french vocabulary/grammar errorskilbith2014-09-20
| | | | | | | | | Notes (in french) : 72 msgstr "Ok" : OK est un acronyme, pas un nom, donc majuscules. 193 msgstr "Feuilles transparentes" : quel type de feuilles ? Trop vague. 213 msgstr "Filtrage anisotropique" : oxymore. 229 msgstr "Précharger les visuels d'objets" : doit être écourté (dépasse trop la bordure grisée)
* Small changes to French translation (Petites modifications mineures)mimilus2014-09-20
|
* Add a .mailmap fileStefan Beller2014-09-20
| | | | | | | | | | | | | So I was checking out minetest and wondered how many developers there are and how they development community is setup and such, so I decided to have a look at the git shortlog. There were lot of double entries for some persons, so it was harder to estimate the number of people involved. By adding a .mailmap file, the overview of the authors is much improved For details on the .mailmap file, see https://www.kernel.org/pub/software/scm/git/docs/git-shortlog.html Signed-off-by: Stefan Beller <stefanbeller@gmail.com>
* Make config compatible with C++11donat_b2014-09-20
|
* Change default halo.png for better visibility.RealBadAngel2014-09-19
|
* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
|
* Reduce indentation of HTTPFetchOngoingShadowNinja2014-09-18
| | | | Also clean up some related things.
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
|
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
|
* Node highlighting.RealBadAngel2014-09-17
|
* Fix typo in comment in chat.cppKahrl2014-09-14
|
* Simplify and optimize schematic replacementsShadowNinja2014-09-11
|
* Fix another typo in example configurationShadowNinja2014-09-11
|
* Fix typo in default configuration fileWilliam Teder2014-09-11
|
* Log unhandled exceptions in connectionthreads to errorstreamsapier2014-09-06
|
* Fix access to invalid data on reception of packet with size 0sapier2014-09-06
|
* Change screenshot colorformat properlyBlockMen2014-09-03
|
* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
|
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
|
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
|
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
|
* Fix only one texture being updated on window resize breaking sidebyside and ↵sapier2014-08-29
| | | | topbottom 3d modes
* Fix interlaced 3d mode second image being flipped on compiling against ↵sapier2014-08-29
| | | | irrlicht >= 1.8
* Remove invalid doc about minetest.get_time_us()sapier2014-08-25
|
* Add missing doc for minetest.get_us_time()sapier2014-08-25
|
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
| | | | Protocol version bump.
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
|
* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Fix LuaJIT exception wrapperKahrl2014-08-23
|
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
| | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
|
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
|
* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
|
* Add ^[mask texture modifiersfan52014-08-22
|
* Reduce time of red screen when damagedSmallJoker2014-08-22
| | | | 10 seconds in PvP is very long and annoying.