| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
|
|
|
| |
on virtualbox network drives)
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
compatibility
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
checking 'fly' instead of 'fast'
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
minetest.hash_node_position()
|
|
|
|
| |
This fixes LUA_USE_DLOPEN having no effect.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
names, 2) minetest.register_authentication_handler()
|
| |
|
| |
|
|
|
|
| |
night
|
| |
|
|
|
|
| |
players too!
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
smaller collision box
|
| |
|
| |
|
|
|
|
|
|
|
| |
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
|
| |
|
| |
|