Commit message (Collapse) | Author | Age | |
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* | Prevent Android from automatically locking display (#6876) | Wayward One | 2018-01-04 |
| | | | As mentioned in #5759 | ||
* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-01-04 |
| | | | | * Fix Wstringop-overflow warning from util/srp.cpp | ||
* | [CSM] Don't load the IO library. (#6087) | red-001 | 2018-01-04 |
| | | | | | | | | | * [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja. | ||
* | Mgv7: Add docs for the new floatland exponent parameter | paramat | 2018-01-04 |
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* | Fix crash on can_bypass_userlimit returning non-boolean | rubenwardy | 2018-01-03 |
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* | Mgv7 floatlands: Add exponent parameter | paramat | 2018-01-03 |
| | | | | | Allows more control over shape of floatland mountain terrain. Terrain shape is unchanged. | ||
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
| | | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides) | ||
* | Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code | Hybrid Dog | 2018-01-03 |
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* | Tool getDigParams: Fix selecting the best fitting time | Hybrid Dog | 2018-01-03 |
| | | | | | Previously, time was compared with result_time before dividing it by the level difference. | ||
* | Add unittests on ActiveObject and BanManager class (#6866) | Loïc Blot | 2018-01-01 |
| | | | | | | * Add unittests on ActiveObject and BanManager class This also permit to fix a bug in ban manager setting bans modified when no modification occurs | ||
* | Update README.md copyright notice too | Loïc Blot | 2018-01-01 |
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* | Happy new year 2018: update LICENSE.txt | Loïc Blot | 2018-01-01 |
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* | Advanced settings: Add range check for float type | Muhammad Rifqi Priyo Susanto | 2017-12-26 |
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* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2017-12-26 |
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* | Add check to pause game on lost window focus | rubenwardy | 2017-12-26 |
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* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
| | | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate. | ||
* | Wireshark plugin: Complete all commands. (#6841) | sofar | 2017-12-26 |
| | | | | | This still leaves plenty of data undecoded, but just having the packet types all covered 100% for 0.4.16 will make looking at traces a lot simpler than seeing half the packets show up as unknown. | ||
* | Fix dancing text | number Zero | 2017-12-25 |
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* | - Clear colors when reading property info. | Rob Blanckaert | 2017-12-25 |
| | | | | - Set vertex colors on upright_sprites. | ||
* | Fix error if setting menu_last_game is not a valid game | nOOb3167 | 2017-12-22 |
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* | Fix undefined behaviour on getting pointer to data in empty vector | nOOb3167 | 2017-12-22 |
| | | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC | ||
* | Fix wrong scrolling (#6809) | Vitaliy | 2017-12-21 |
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* | Vector functions: Fix vector.direction() function, improve documentation (#6801) | Paramat | 2017-12-21 |
| | | | vector.direction() now returns a normalised vector with direction p1 to p2. | ||
* | Allow 'default' parameter in 'settings:get_bool' function | Jordan Irwin | 2017-12-17 |
| | | | | | | Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188 | ||
* | Adjust default console height | Ezhh | 2017-12-17 |
| | | | #6797 | ||
* | Give subgames the ability to disallow specific mapgens (#6792) | Ezhh | 2017-12-16 |
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* | Fix items turning black (#6780) | Vitaliy | 2017-12-16 |
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* | Change Normal Map setting to be less ambigous | Tre | 2017-12-16 |
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* | Zoom: Add 'disabled by game or mod' message | paramat | 2017-12-14 |
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* | Minimap messages: Improve 'disabled by server' message | paramat | 2017-12-14 |
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* | Add callback to preserve node metadata as item metadata | ashtrayoz | 2017-12-14 |
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* | Chat: Remove prompt history duplicates (#6762) | SmallJoker | 2017-12-14 |
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* | directiontables: Fix MSVC compiler error (#6785) | adrido | 2017-12-14 |
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* | Update light decoding table size (#6696) | Vitaliy | 2017-12-12 |
| | | | | Fix old undiminish_light bug | ||
* | Builtin: Fix handle_node_drops crash with nil digger | SmallJoker | 2017-12-12 |
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* | CSM fixes: load mods after flavours & add flavour to block mod loading (#6738) | Loïc Blot | 2017-12-11 |
| | | | | | | | | | | | | | | * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids | ||
* | Lua_api.txt: Fix a spelling error | ashtrayoz | 2017-12-10 |
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* | F5 debug info: Add colons, use lowercase except for FPS and RTT | ThomasMonroe314 | 2017-12-10 |
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* | Damage: Remove damage ignore timer | SmallJoker | 2017-12-10 |
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* | Use std::vector instead of dynamic C-Array (#6744) | adrido | 2017-12-10 |
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* | Pointed thing to face pos: Use 'eye height' object property (#6754) | Paramat | 2017-12-09 |
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* | Add an active object step time budget #6721 | Lars Hofhansl | 2017-12-06 |
| | | | | This can be set via the active_object_interval option. | ||
* | Add coloured logs (#4549) | you | 2017-12-06 |
| | | | The setting log_colour can be used to en-/disable or autodetect it. | ||
* | Auth handler: Player deletion & Iterator (#6741) | sfan5 | 2017-12-06 |
| | | | | | | | | * Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`. | ||
* | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | 2017-12-06 |
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* | Use Irrlicht's mesh cache for animated meshes. | Lars Hofhansl | 2017-12-04 |
| | | | | | | Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors. | ||
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
| | | | | | | | | | | | | | Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3. | ||
* | Android: Update build system for ndk-r15x | stujones11 | 2017-12-04 |
| | | | | Add workarounds for ndk-r16. | ||
* | Document extended meaning of active_object_send_range_blocks setting. | Lars Hofhansl | 2017-12-03 |
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* | Optionally extend the active object in a players camera direction. | Lars Hofhansl | 2017-12-03 |
| | | | | | | | | | See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered). |