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Spacing fixes
ShadowNinja
2022-04-08
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Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
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Use build directory for builds
ShadowNinja
2022-04-08
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Fix compiler warnings
ShadowNinja
2022-04-08
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Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
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Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
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Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
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Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
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Enable shadows by default in devtest (#12157)
x2048
2022-04-07
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Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
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Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
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Add depth sorting for node faces (#11696)
x2048
2022-04-02
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Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
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Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-04-01
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Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
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Tune shadow perspective distortion (#12146)
x2048
2022-03-31
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Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
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Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
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Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
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Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
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Improve lua vector helper class doumentation (#12090)
DS
2022-03-19
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Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
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Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
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Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
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Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
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Use Irrlicht bindings for GL call
sfan5
2022-03-09
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Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
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Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
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Correct normal bias for entities
Dmitry Kostenko
2022-03-07
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Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
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Remove debugging code
Dmitry Kostenko
2022-03-07
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Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
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Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
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Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
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Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
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Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
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Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
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Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
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Improve lighting of entities.
Dmitry Kostenko
2022-03-07
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Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
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Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
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Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
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Render shadows on entities.
Dmitry Kostenko
2022-03-07
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Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
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Allow get_sky to return a table (#11963)
Zughy
2022-03-05
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Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
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Move the codebase to C++14
sfan5
2022-02-26
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Fix broken dependency enabling due to missing `enabled` field (#12093)
rubenwardy
2022-02-24
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Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
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FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-22
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