Commit message (Collapse) | Author | Age | ||
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* | | | | | | | Spacing fixes | ShadowNinja | 2022-04-08 | |
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* | | | | | | | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | 2022-04-08 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches the XDG base directory spec. | |||
* | | | | | | | Use build directory for builds | ShadowNinja | 2022-04-08 | |
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* | | | | | | | Fix compiler warnings | ShadowNinja | 2022-04-08 | |
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* | | | | | | | Remove reference to a removed file in devtest (followup to #12157) | Dmitry Kostenko | 2022-04-07 | |
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* | | | | | | | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 | |
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* | | | | | | | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | |
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* | | | | | | | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes violation of Liskov substitution principle Fixes #12144 | |||
* | | | | | | | Enable shadows by default in devtest (#12157) | x2048 | 2022-04-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de> | |||
* | | | | | | | Compile Lua as C++ (#11683) | Jude Melton-Houghton | 2022-04-07 | |
| | | | | | | | | | | | | | | | | | | | | | Co-authored-by: sfan5 <sfan5@live.de> | |||
* | | | | | | | Fix -mwindows flag not being applied anymore | sfan5 | 2022-04-03 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | closes #12165 | |||
* | | | | | | | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning | |||
* | | | | | | | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 | |
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* | | | | | | | Avoid negation of comparison operator (luacheck warning) | Dmitry Kostenko | 2022-04-01 | |
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* | | | | | | | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 | |
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* | | | | | | | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | |||
* | | | | | | | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 | |
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* | | | | | | | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 | |
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* | | | | | | | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 | |
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* | | | | | | | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 | |
| | | | | | | | | | | | | | | | | | | | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
* | | | | | | | Improve lua vector helper class doumentation (#12090) | DS | 2022-03-19 | |
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* | | | | | | | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | |||
* | | | | | | | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 | |
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* | | | | | | | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 | |
| | | | | | | | | | | | | | | | | | | | | | Initialize the values properly | |||
* | | | | | | | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041 | |||
* | | | | | | | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 | |
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* | | | | | | | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 | |
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* | | | | | | | Reuse normal offset calculation for nodes | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane | |||
* | | | | | | | Change normal bias for entities to avoid shadow acne | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Remove debugging code | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Ensure nightRatio is greater than zero in object shader | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | |||
* | | | | | | | Apply texture matrix when rendering shadowmap | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes shadows of animated sprite entities | |||
* | | | | | | | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Fix shadow rendering with filtering disabled | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Detect non-zero normals which point in the opposite direction from the face plane normal. | |||
* | | | | | | | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | |||
* | | | | | | | Improve self-shadowing based on light/normal angle | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add compatibility with colored shadows. | |||
* | | | | | | | Copy shadow mapping shader from nodes to objects | Dmitry Kostenko | 2022-03-07 | |
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* | | | | | | | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | For example, dropped nodes and items. | |||
* | | | | | | | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes problem with mod 'drawers'. | |||
* | | | | | | | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 | |
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* | | | | | | | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 | |
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* | | | | | | | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | |||
* | | | | | | | Move the codebase to C++14 | sfan5 | 2022-02-26 | |
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* | | | | | | | Fix broken dependency enabling due to missing `enabled` field (#12093) | rubenwardy | 2022-02-24 | |
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* | | | | | | | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | |||
* | | | | | | | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 | |
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