| Commit message (Collapse) | Author | Age |
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Currently translated at 55.4% (774 of 1396 strings)
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Currently translated at 55.4% (774 of 1396 strings)
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Currently translated at 100.0% (1396 of 1396 strings)
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Currently translated at 81.9% (1144 of 1396 strings)
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Currently translated at 70.3% (982 of 1396 strings)
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Currently translated at 70.3% (982 of 1396 strings)
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Currently translated at 70.3% (982 of 1396 strings)
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Currently translated at 70.3% (982 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 68.7% (960 of 1396 strings)
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Currently translated at 95.4% (1333 of 1396 strings)
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Currently translated at 44.1% (616 of 1396 strings)
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Currently translated at 100.0% (1396 of 1396 strings)
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Currently translated at 47.6% (665 of 1396 strings)
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Currently translated at 80.6% (1126 of 1396 strings)
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Currently translated at 91.2% (1274 of 1396 strings)
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Currently translated at 91.2% (1274 of 1396 strings)
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Currently translated at 94.9% (1325 of 1396 strings)
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Currently translated at 100.0% (1396 of 1396 strings)
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
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This calculates the average texture colour while heeding the sRGB colourspace.
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(#11766)
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it was just half-broken before...
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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Fragment color for nodes is now calculated from:
* Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
* Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
* Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
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The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.
Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
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(#11705)
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(#11662)
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