| Commit message (Collapse) | Author | Age |
| |
|
|
|
| |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
|
|
|
|
|
| |
This makes the installation process honor system-specific
directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on
BSD).
|
| |
|
| |
|
|
|
| |
closes #11564
|
| |
|
|
|
|
| |
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use user provided lib/irrlichtmt if available
Make it possible for a user to provide the IrrlichtMt dependency as
subdirectory at `lib/irrlichtmt`.
The subdirectory is added with the `EXCLUDE_FROM_ALL` flag to prevent
`libirrlichtmt.a` or other header files to be installed.
This enables the user to do the following to satisfy the IrrlichtMt
dependency:
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
cmake . -DRUN_IN_PLACE=TRUE
|
| |
|
| |
|
| |
|
|
|
|
| |
-> https://github.com/minetest/irrlicht
|
| |
|
| |
|
| |
|
|
|
| |
fixes #10806
|
| |
|
|
|
| |
This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
| |
Other established FOSS projects don't seem to be doing this.
|
| |
|
| |
|
|
|
|
| |
fixes #9104
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
|
|
|
|
| |
* Version scheme change: 0.5.0 -> 5.0.0
|
|
|
| |
GCC 4.9 and Clang 3.4 are the minimum
|
|
|
|
|
|
|
| |
* Version changes: current dev version is now 0.5.0
* This change permit to have multi branches with various versions
* Dev version is 0.5.0-dev and next release will be 0.5.0
|
| |
|
|
|
|
|
|
|
| |
(#5976)
* mods/mods_here.txt should be present on servers
* client/serverlist/ can be omitted for RUN_IN_PLACE=0
* clientmods/ is not used on servers
|
|
|
|
|
|
|
|
|
|
|
| |
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
|
| |
|
| |
|
| |
|
|
|
|
| |
Also make Lua library check a cmake module
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6
0.10.6 is last release without c++11
* Make jsoncpp more compliant with its amalgamate
Jsoncpp cpp file should be upper, make the library like it does in amalgamate
* Reorganization: move minetest embedded libs outside of source tree to /lib
* Fix a dead grep in LINT
|
|
|
|
|
|
|
|
|
| |
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
|
| |
|
| |
|