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* Move build/android directory to root of project (#11283)NeroBurner2021-06-21
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes.h"

struct SubgameSpec;

// Information provided from "main"
struct GameParams
{
	GameParams() = default;

	u16 socket_port;
	std::string world_path;
	SubgameSpec game_spec;
	bool is_dedicated_server;
};

// Information processed by main menu
struct GameStartData : GameParams
{
	GameStartData() = default;

	bool isSinglePlayer() const { return address.empty() && !local_server; }

	std::string name;
	std::string password;
	std::string address;
	bool local_server;

	// "world_path" must be kept in sync!
	WorldSpec world_spec;
};