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* Re-master and improve touchscreen gui icons (#7931)stujones112018-12-03
Increase the resolution of the smaller icons to look better on modern HD screens. All master SVGs included in the the Android build directory.
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "socket.h"

#include <cstdio>
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <cerrno>
#include <sstream>
#include <iomanip>
#include "util/string.h"
#include "util/numeric.h"
#include "constants.h"
#include "debug.h"
#include "settings.h"
#include "log.h"

#ifdef _WIN32
// Without this some of the network functions are not found on mingw
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#define LAST_SOCKET_ERR() WSAGetLastError()
typedef SOCKET socket_t;
typedef int socklen_t;
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <netdb.h>
#include <unistd.h>
#include <arpa/inet.h>
#define LAST_SOCKET_ERR() (errno)
typedef int socket_t;
#endif

// Set to true to enable verbose debug output
bool socket_enable_debug_output = false; // yuck

static bool g_sockets_initialized = false;

// Initialize sockets
void sockets_init()
{
#ifdef _WIN32
	// Windows needs sockets to be initialized before use
	WSADATA WsaData;
	if (WSAStartup(MAKEWORD(2, 2), &WsaData) != NO_ERROR)
		throw SocketException("WSAStartup failed");
#endif
	g_sockets_initialized = true;
}

void sockets_cleanup()
{
#ifdef _WIN32
	// On Windows, cleanup sockets after use
	WSACleanup();
#endif
}

/*
	UDPSocket
*/

UDPSocket::UDPSocket(bool ipv6)
{
	init(ipv6, false);
}

bool UDPSocket::init(bool ipv6, bool noExceptions)
{
	if (!g_sockets_initialized) {
		dstream << "Sockets not initialized" << std::endl;
		return false;
	}

	// Use IPv6 if specified
	m_addr_family = ipv6 ? AF_INET6 : AF_INET;
	m_handle = socket(m_addr_family, SOCK_DGRAM, IPPROTO_UDP);

	if (socket_enable_debug_output) {
		dstream << "UDPSocket(" << (int)m_handle
			<< ")::UDPSocket(): ipv6 = " << (ipv6 ? "true" : "false")
			<< std::endl;
	}

	if (m_handle <= 0) {
		if (noExceptions) {
			return false;
		}

		throw SocketException(std::string("Failed to create socket: error ") +
				      itos(LAST_SOCKET_ERR()));
	}

	setTimeoutMs(0);

	if (m_addr_family == AF_INET6) {
		// Allow our socket to accept both IPv4 and IPv6 connections
		// required on Windows:
		// https://msdn.microsoft.com/en-us/library/windows/desktop/bb513665(v=vs.85).aspx
		int value = 0;
		setsockopt(m_handle, IPPROTO_IPV6, IPV6_V6ONLY,
				reinterpret_cast<char *>(&value), sizeof(value));
	}

	return true;
}

UDPSocket::~UDPSocket()
{
	if (socket_enable_debug_output) {
		dstream << "UDPSocket( " << (int)m_handle << ")::~UDPSocket()"
			<< std::endl;
	}

#ifdef _WIN32
	closesocket(m_handle);
#else
	close(m_handle);
#endif
}

void UDPSocket::Bind(Address addr)
{
	if (socket_enable_debug_output) {
		dstream << "UDPSocket(" << (int)m_handle
			<< ")::Bind(): " << addr.serializeString() << ":"
			<< addr.getPort() << std::endl;
	}

	if (addr.getFamily() != m_addr_family) {
		static const char *errmsg =
				"Socket and bind address families do not match";
		errorstream << "Bind failed: " << errmsg << std::endl;
		throw SocketException(errmsg);
	}

	if (m_addr_family == AF_INET6) {
		struct sockaddr_in6 address;
		memset(&address, 0, sizeof(address));

		address = addr.getAddress6();
		address.sin6_family = AF_INET6;
		address.sin6_port = htons(addr.getPort());

		if (bind(m_handle, (const struct sockaddr *)&address,
				    sizeof(struct sockaddr_in6)) < 0) {
			dstream << (int)m_handle << ": Bind failed: " << strerror(errno)
				<< std::endl;
			throw SocketException("Failed to bind socket");
		}
	} else {
		struct sockaddr_in address;
		memset(&address, 0, sizeof(address));

		address = addr.getAddress();
		address.sin_family = AF_INET;
		address.sin_port = htons(addr.getPort());

		if (bind(m_handle, (const struct sockaddr *)&address,
				    sizeof(struct sockaddr_in)) < 0) {
			dstream << (int)m_handle << ": Bind failed: " << strerror(errno)
				<< std::endl;
			throw SocketException("Failed to bind socket");
		}
	}
}

void UDPSocket::Send(const Address &destination, const void *data, int size)
{
	bool dumping_packet = false; // for INTERNET_SIMULATOR

	if (INTERNET_SIMULATOR)
		dumping_packet = myrand() % INTERNET_SIMULATOR_PACKET_LOSS == 0;

	if (socket_enable_debug_output) {
		// Print packet destination and size
		dstream << (int)m_handle << " -> ";
		destination.print(&dstream);
		dstream << ", size=" << size;

		// Print packet contents
		dstream << ", data=";
		for (int i = 0; i < size && i < 20; i++) {
			if (i % 2 == 0)
				dstream << " ";
			unsigned int a = ((const unsigned char *)data)[i];
			dstream << std::hex << std::setw(2) << std::setfill('0') << a;
		}

		if (size > 20)
			dstream << "...";

		if (dumping_packet)
			dstream << " (DUMPED BY INTERNET_SIMULATOR)";

		dstream << std::endl;
	}

	if (dumping_packet) {
		// Lol let's forget it
		dstream << "UDPSocket::Send(): INTERNET_SIMULATOR: dumping packet."
			<< std::endl;
		return;
	}

	if (destination.getFamily() != m_addr_family)
		throw SendFailedException("Address family mismatch");

	int sent;
	if (m_addr_family == AF_INET6) {
		struct sockaddr_in6 address = destination.getAddress6();
		address.sin6_port = htons(destination.getPort());
		sent = sendto(m_handle, (const char *)data, size, 0,
				(struct sockaddr *)&address, sizeof(struct sockaddr_in6));
	} else {
		struct sockaddr_in address = destination.getAddress();
		address.sin_port = htons(destination.getPort());
		sent = sendto(m_handle, (const char *)data, size, 0,
				(struct sockaddr *)&address, sizeof(struct sockaddr_in));
	}

	if (sent != size)
		throw SendFailedException("Failed to send packet");
}

int UDPSocket::Receive(Address &sender, void *data, int size)
{
	// Return on timeout
	if (!WaitData(m_timeout_ms))
		return -1;

	int received;
	if (m_addr_family == AF_INET6) {
		struct sockaddr_in6 address;
		memset(&address, 0, sizeof(address));
		socklen_t address_len = sizeof(address);

		received = recvfrom(m_handle, (char *)data, size, 0,
				(struct sockaddr *)&address, &address_len);

		if (received < 0)
			return -1;

		u16 address_port = ntohs(address.sin6_port);
		IPv6AddressBytes bytes;
		memcpy(bytes.bytes, address.sin6_addr.s6_addr, 16);
		sender = Address(&bytes, address_port);
	} else {
		struct sockaddr_in address;
		memset(&address, 0, sizeof(address));

		socklen_t address_len = sizeof(address);

		received = recvfrom(m_handle, (char *)data, size, 0,
				(struct sockaddr *)&address, &address_len);

		if (received < 0)
			return -1;

		u32 address_ip = ntohl(address.sin_addr.s_addr);
		u16 address_port = ntohs(address.sin_port);

		sender = Address(address_ip, address_port);
	}

	if (socket_enable_debug_output) {
		// Print packet sender and size
		dstream << (int)m_handle << " <- ";
		sender.print(&dstream);
		dstream << ", size=" << received;

		// Print packet contents
		dstream << ", data=";
		for (int i = 0; i < received && i < 20; i++) {
			if (i % 2 == 0)
				dstream << " ";
			unsigned int a = ((const unsigned char *)data)[i];
			dstream << std::hex << std::setw(2) << std::setfill('0') << a;
		}
		if (received > 20)
			dstream << "...";

		dstream << std::endl;
	}

	return received;
}

int UDPSocket::GetHandle()
{
	return m_handle;
}

void UDPSocket::setTimeoutMs(int timeout_ms)
{
	m_timeout_ms = timeout_ms;
}

bool UDPSocket::WaitData(int timeout_ms)
{
	fd_set readset;
	int result;

	// Initialize the set
	FD_ZERO(&readset);
	FD_SET(m_handle, &readset);

	// Initialize time out struct
	struct timeval tv;
	tv.tv_sec = 0;
	tv.tv_usec = timeout_ms * 1000;

	// select()
	result = select(m_handle + 1, &readset, NULL, NULL, &tv);

	if (result == 0)
		return false;

	if (result < 0 && (errno == EINTR || errno == EBADF)) {
		// N.B. select() fails when sockets are destroyed on Connection's dtor
		// with EBADF.  Instead of doing tricky synchronization, allow this
		// thread to exit but don't throw an exception.
		return false;
	}

	if (result < 0) {
		dstream << m_handle << ": Select failed: " << strerror(errno)
			<< std::endl;

#ifdef _WIN32
		int e = WSAGetLastError();
		dstream << (int)m_handle << ": WSAGetLastError()=" << e << std::endl;
		if (e == 10004 /* WSAEINTR */ || e == 10009 /* WSAEBADF */) {
			infostream << "Ignoring WSAEINTR/WSAEBADF." << std::endl;
			return false;
		}
#endif

		throw SocketException("Select failed");
	} else if (!FD_ISSET(m_handle, &readset)) {
		// No data
		return false;
	}

	// There is data
	return true;
}