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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
| | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
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* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01
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* Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross2019-12-09
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* Fix android build due to omitted file in src filesZaoqi2019-12-06
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* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
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* Move Quicktune code to util/ (#8871)ANAND2019-09-29
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* Unify OpenGL ES supportsfan52019-08-04
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* Add styles to most elementsrubenwardy2019-08-03
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* Add custom colorable GUIButton implementationrubenwardy2019-08-03
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* Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones112019-05-24
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* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot2019-02-26
| | | | | | (#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
| | | | Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
* Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot2019-01-04
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* Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort listSmallJoker2018-12-14
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Move touchscreen input handling to base GUIModalMenu classstujones112018-10-29
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* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Android: use c++_shared library instead of c++_staticLoic Blot2018-06-10
| | | | MT doesn't launch without that
* Fix many Android build issuesLoic Blot2018-06-10
| | | | It remains one issue with MT itself and rtti
* Fix Android build, broken since 87ad4d8SmallJoker2018-04-21
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
| | | | * Add player:get_meta(), deprecate player attributes
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
| | | | | | * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
| | | | | | * Update MeshCollector * Simplify MeshCollector
* Add missing file to android buildLoic Blot2018-03-17
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* Fix Android build, but there is a remaining linking issue in ↵Loic Blot2018-03-11
| | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
* Android build fixes for c++11stujones112018-03-11
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* Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot2018-03-11
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* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
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* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
| | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Android: Update build system for ndk-r15xstujones112017-12-04
| | | | Add workarounds for ndk-r16.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* FormSpec : Add an auto vertical scrollbar to the textareaadelcoding12017-10-09
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* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
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* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
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* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
| | | | | | | | | | * Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* [CSM] Add camera API (#5609)bigfoot5472017-05-05
| | | | | | | * [CSM] Add camera API roper rebase & squash * Address nerzhul's review
* Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97cLoic Blot2017-04-26
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