aboutsummaryrefslogtreecommitdiff
path: root/build/android/res/layout
Commit message (Expand)AuthorAge
* Add support for Android 2.3+sapier2014-06-29
>30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CAVEGEN_HEADER
#define CAVEGEN_HEADER

#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
#define DEFAULT_LAVA_DEPTH (-256)

class GenerateNotifier;

/*
	CavesNoiseIntersection is a cave digging algorithm that carves smooth,
	web-like, continuous tunnels at points where the density of the intersection
	between two separate 3d noises is above a certain value.  This value,
	cave_width, can be modified to set the effective width of these tunnels.

	This algorithm is relatively heavyweight, taking ~80ms to generate an
	80x80x80 chunk of map on a modern processor.  Use sparingly!

	TODO(hmmmm): Remove dependency on biomes
	TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue
*/
class CavesNoiseIntersection {
public:
	CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr,
		v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2,
		s32 seed, float cave_width);
	~CavesNoiseIntersection();

	void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);

private:
	INodeDefManager *m_ndef;
	BiomeManager *m_bmgr;

	// configurable parameters
	v3s16 m_csize;
	float m_cave_width;

	// intermediate state variables
	u16 m_ystride;
	u16 m_zstride_1d;

	Noise *noise_cave1;
	Noise *noise_cave2;
};

/*
	CavesRandomWalk is an implementation of a cave-digging algorithm that
	operates on the principle of a "random walk" to approximate the stochiastic
	activity of cavern development.

	In summary, this algorithm works by carving a randomly sized tunnel in a
	random direction a random amount of times, randomly varying in width.
	All randomness here is uniformly distributed; alternative distributions have
	not yet been implemented.

	This algorithm is very fast, executing in less than 1ms on average for an
	80x80x80 chunk of map on a modern processor.
*/
class CavesRandomWalk {
public:
	MMVManip *vm;
	INodeDefManager *ndef;
	GenerateNotifier *gennotify;
	s16 *heightmap;

	// configurable parameters
	s32 seed;
	int water_level;
	int lava_depth;
	NoiseParams *np_caveliquids;

	// intermediate state variables
	u16 ystride;

	s16 min_tunnel_diameter;
	s16 max_tunnel_diameter;
	u16 tunnel_routepoints;
	int part_max_length_rs;

	bool large_cave;
	bool large_cave_is_flat;
	bool flooded;

	s16 max_stone_y;
	v3s16 node_min;
	v3s16 node_max;

	v3f orp;  // starting point, relative to caved space
	v3s16 of; // absolute coordinates of caved space
	v3s16 ar; // allowed route area
	s16 rs;   // tunnel radius size
	v3f main_direction;

	s16 route_y_min;
	s16 route_y_max;

	PseudoRandom *ps;

	content_t c_water_source;
	content_t c_lava_source;

	// ndef is a mandatory parameter.
	// If gennotify is NULL, generation events are not logged.
	CavesRandomWalk(INodeDefManager *ndef,
		GenerateNotifier *gennotify = NULL,
		s32 seed = 0,
		int water_level = 1,
		content_t water_source = CONTENT_IGNORE,
		content_t lava_source = CONTENT_IGNORE);

	// vm and ps are mandatory parameters.
	// If heightmap is NULL, the surface level at all points is assumed to
	// be water_level.
	void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
		bool is_large_cave, int max_stone_height, s16 *heightmap);

private:
	void makeTunnel(bool dirswitch);
	void carveRoute(v3f vec, float f, bool randomize_xz);

	inline bool isPosAboveSurface(v3s16 p);
};

/*
	CavesV6 is the original version of caves used with Mapgen V6.

	Though it uses the same fundamental algorithm as CavesRandomWalk, it is made
	separate to preserve the exact sequence of PseudoRandom calls - any change
	to this ordering results in the output being radically different.
	Because caves in Mapgen V6 are responsible for a large portion of the basic
	terrain shape, modifying this will break our contract of reverse
	compatibility for a 'stable' mapgen such as V6.

	tl;dr,
	*** DO NOT TOUCH THIS CLASS UNLESS YOU KNOW WHAT YOU ARE DOING ***
*/
class CavesV6 {
public:
	MMVManip *vm;
	INodeDefManager *ndef;
	GenerateNotifier *gennotify;
	PseudoRandom *ps;
	PseudoRandom *ps2;

	// configurable parameters
	s16 *heightmap;
	content_t c_water_source;
	content_t c_lava_source;
	int water_level;

	// intermediate state variables
	u16 ystride;

	s16 min_tunnel_diameter;
	s16 max_tunnel_diameter;
	u16 tunnel_routepoints;
	int part_max_length_rs;

	bool large_cave;
	bool large_cave_is_flat;

	v3s16 node_min;
	v3s16 node_max;

	v3f orp;  // starting point, relative to caved space
	v3s16 of; // absolute coordinates of caved space
	v3s16 ar; // allowed route area
	s16 rs;   // tunnel radius size
	v3f main_direction;

	s16 route_y_min;
	s16 route_y_max;

	// ndef is a mandatory parameter.
	// If gennotify is NULL, generation events are not logged.
	CavesV6(INodeDefManager *ndef,
		GenerateNotifier *gennotify = NULL,
		int water_level = 1,
		content_t water_source = CONTENT_IGNORE,
		content_t lava_source = CONTENT_IGNORE);

	// vm, ps, and ps2 are mandatory parameters.
	// If heightmap is NULL, the surface level at all points is assumed to
	// be water_level.
	void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
		PseudoRandom *ps, PseudoRandom *ps2,
		bool is_large_cave, int max_stone_height, s16 *heightmap = NULL);

private:
	void makeTunnel(bool dirswitch);
	void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);

	inline s16 getSurfaceFromHeightmap(v3s16 p);
};

#endif