| Commit message (Collapse) | Author | Age |
|
|
|
| |
MT doesn't launch without that
|
|
|
|
| |
It remains one issue with MT itself and rtti
|
| |
|
|
|
|
| |
Replaces mods and texture pack tabs with a single content tab
|
|
|
|
| |
* Add player:get_meta(), deprecate player attributes
|
|
|
|
|
|
| |
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
|
|
|
|
|
|
|
|
|
|
| |
* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
|
|
|
|
|
|
| |
* Update MeshCollector
* Simplify MeshCollector
|
| |
|
| |
|
|
|
|
|
|
| |
guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
|
|
|
|
|
|
| |
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
|
|
|
| |
As mentioned in #5759
|
|
|
|
| |
Add workarounds for ndk-r16.
|
|
|
|
| |
* Move files around
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Add Device3D class which will contain IrrlichtDevice interface
move getSupportedVideoDrivers to Device3D
Add Device3D singleton & use it in various places
Rename Device3D to Rendering engine & add helper functions to various device pointers
More singleton work
RenderingEngine owns draw_load_screen
move draw functions to RenderingEngine
Reduce IrrlichtDevice exposure and guienvironment
RenderingEngine: Expose get_timer_time() to remove device from guiEngine
Make irrlichtdevice & scene manager less exposed
* Code style fixes
* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine
Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly
* enum paralax => enum parallax
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
|
|
|
|
| |
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
|
| |
|
| |
|
|
|
|
|
|
| |
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
|
|
|
|
|
|
|
|
|
|
| |
* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
|
|
|
|
|
| |
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
|
|
|
|
|
|
|
| |
* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Player data to Database
Add player data into databases (SQLite3 & PG only)
PostgreSQL & SQLite: better POO Design for databases
Add --migrate-players argument to server + deprecation warning
* Remove players directory if empty
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).
New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB
Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)
Kind of related to at least #5239
Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
|
|
|
|
| |
1) Now leveldb is brick (thanks google)
2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6
0.10.6 is last release without c++11
* Make jsoncpp more compliant with its amalgamate
Jsoncpp cpp file should be upper, make the library like it does in amalgamate
* Reorganization: move minetest embedded libs outside of source tree to /lib
* Fix a dead grep in LINT
|
| |
|
| |
|
|
|
|
| |
This fixes #5190
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
|
| |
|
|
|
| |
Gradle wrapper permit to use multiple gradle versions across OS versions
|
| |
|
| |
|
| |
|
| |
|