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* Android: statically load iconv libraryest312015-10-24
* Android/Mapgen: Add fractal mapgen file to android makefilesparamat2015-10-06
* Update leveldb git urlest312015-09-08
* Add setting for mods to copy to Android appShadowNinja2015-08-24
* Fix Android build of threading sourcesShadowNinja2015-08-24
* Clean up threadingShadowNinja2015-08-23
* Fix wrong android versionNameest312015-08-21
* Bump version to 0.4.13est312015-08-20
* Android: fix sound issue, and gitignoreest312015-08-02
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
* Android: speed up rebuild, and prevent race condition failest312015-07-31
* Fix 0.4.11 githash for androidest312015-07-31
* Android: fix horrible libiconv buildest312015-07-29
* Android: Fix minor makefile bugsest312015-07-29
* Add AreaStore data structureest312015-07-27
* Add minimap featureRealBadAngel2015-06-27
* Android: use loop inside makefile to spare repetitionest312015-06-20
* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
* Reposition irrlicht timestamp in makefileest312015-06-11
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Add mod securityShadowNinja2015-05-16
* Fix libgmp for Androidest312015-05-15
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Add LibGMPest312015-05-11
* Tests: Add schematic unittestskwolekr2015-05-08
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Tests: Add ObjDef unittestskwolekr2015-05-03
* Fix MSVC compatibilitykwolekr2015-04-29
* Tests: Modularize unit testingkwolekr2015-04-26
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix Android build-related bugsCraig Robbins2015-03-29
* Clean up and tweak build systemShadowNinja2015-03-27
* Fix Android build on 32 bitest312015-03-23
* Remove Android makefile ugly make -j hackLoic Blot2015-03-17
* Bump android version codeLoic Blot2015-03-16
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
* Android: Backport changes from stable-0.4Loic Blot2015-03-14
* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
* Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
* AndroidManifest.xml version bumpLoic Blot2015-03-14
* Update Android MakefileMaksim Gamarnik2015-03-08
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix android buildLoic Blot2015-02-21
* Bump version to 0.4.12Perttu Ahola2015-02-18
* Update missing files for Android.mkLoic Blot2015-02-18
* Android build fixLoic Blot2015-02-18
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12
* Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot2015-02-11
opt">}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1.7}, visual_size = {x=1, y=1}, wagon_span=2.5, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_japan_horn", glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png") advtrains.register_wagon("wagon_japan", { mesh="advtrains_wagon_japan.b3d", textures = {"advtrains_wagon_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name="1", attach_offset={x=-4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="1a", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2a", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { pass={ name = "Passenger area", access_to = {}, require_doors_open=true, }, }, assign_to_seat_group = {"pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1.7, 1.7}, visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")