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path: root/builtin/client/chatcommands.lua
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* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
| | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
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* [CSM] Use more gettext (#5553)red-0012017-04-10
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* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
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* Change command prefix to "." and add "help" command.red-0012017-03-26
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* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
| | | | | | | | | * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13