Commit message (Collapse) | Author | Age | |
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* | CSM: Fix documentation error for register_on_*_chat_messages (#5917) | DS | 2017-06-09 |
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* | [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747) | Pierre-Adrien Langrognet | 2017-05-21 |
| | | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge | ||
* | [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) | red-001 | 2017-04-11 |
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* | [CSM] Use more gettext (#5553) | red-001 | 2017-04-10 |
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* | [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550) | red-001 | 2017-04-10 |
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* | Change command prefix to "." and add "help" command. | red-001 | 2017-03-26 |
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* | [CSM] implement client side mod loading (#5123) | Loïc Blot | 2017-03-13 |
| | | | | | | | | | * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages | ||
* | [CSM] Add client-sided chat commands (#5092) | red-001 | 2017-03-13 |