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* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-21
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* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat2018-11-24
| | | | Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled. Move the CSM death formspec code to a dedicated file.
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
| | | Fixes #6939
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
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* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
| | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30
| | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
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* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
| | | | * [CSM] Add event on_place_node API lua
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
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* [CSM] Use more gettext (#5553)red-0012017-04-10
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* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
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* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
| | | | * Add event on_connect player API lua
* Expose vector helpers to CSMLoic Blot2017-04-06
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* Change command prefix to "." and add "help" command.red-0012017-03-26
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* [CSM] Add `on_punchnode` callbackred-0012017-03-13
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* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
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* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
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* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
| | | | | | | | | * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
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* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
| | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
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* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
| | | | | | * Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
* [CSM] Client side moddingLoic Blot2017-03-13
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "string.h"
#include "pointer.h"
#include "numeric.h"
#include "log.h"

#include "hex.h"
#include "porting.h"
#include "translation.h"

#include <algorithm>
#include <array>
#include <sstream>
#include <iomanip>
#include <map>

#ifndef _WIN32
	#include <iconv.h>
#else
	#define _WIN32_WINNT 0x0501
	#include <windows.h>
#endif

#if defined(_ICONV_H_) && (defined(__FreeBSD__) || defined(__NetBSD__) || \
	defined(__OpenBSD__) || defined(__DragonFly__))
	#define BSD_ICONV_USED
#endif

static bool parseHexColorString(const std::string &value, video::SColor &color,
		unsigned char default_alpha = 0xff);
static bool parseNamedColorString(const std::string &value, video::SColor &color);

#ifndef _WIN32

bool convert(const char *to, const char *from, char *outbuf,
		size_t outbuf_size, char *inbuf, size_t inbuf_size)
{
	iconv_t cd = iconv_open(to, from);

#ifdef BSD_ICONV_USED
	const char *inbuf_ptr = inbuf;
#else
	char *inbuf_ptr = inbuf;
#endif

	char *outbuf_ptr = outbuf;

	size_t *inbuf_left_ptr = &inbuf_size;
	size_t *outbuf_left_ptr = &outbuf_size;

	size_t old_size = inbuf_size;
	while (inbuf_size > 0) {
		iconv(cd, &inbuf_ptr, inbuf_left_ptr, &outbuf_ptr, outbuf_left_ptr);
		if (inbuf_size == old_size) {
			iconv_close(cd);
			return false;
		}
		old_size = inbuf_size;
	}

	iconv_close(cd);
	return true;
}

#ifdef __ANDROID__
// Android need manual caring to support the full character set possible with wchar_t
const char *DEFAULT_ENCODING = "UTF-32LE";
#else
const char *DEFAULT_ENCODING = "WCHAR_T";
#endif

std::wstring utf8_to_wide(const std::string &input)
{
	size_t inbuf_size = input.length() + 1;
	// maximum possible size, every character is sizeof(wchar_t) bytes
	size_t outbuf_size = (input.length() + 1) * sizeof(wchar_t);

	char *inbuf = new char[inbuf_size];
	memcpy(inbuf, input.c_str(), inbuf_size);
	char *outbuf = new char[outbuf_size];
	memset(outbuf, 0, outbuf_size);

#ifdef __ANDROID__
	// Android need manual caring to support the full character set possible with wchar_t
	SANITY_CHECK(sizeof(wchar_t) == 4);
#endif

	if (!convert(DEFAULT_ENCODING, "UTF-8", outbuf, outbuf_size, inbuf, inbuf_size)) {
		infostream << "Couldn't convert UTF-8 string 0x" << hex_encode(input)
			<< " into wstring" << std::endl;
		delete[] inbuf;
		delete[] outbuf;
		return L"<invalid UTF-8 string>";
	}
	std::wstring out((wchar_t *)outbuf);

	delete[] inbuf;
	delete[] outbuf;

	return out;
}

std::string wide_to_utf8(const std::wstring &input)
{
	size_t inbuf_size = (input.length() + 1) * sizeof(wchar_t);
	// maximum possible size: utf-8 encodes codepoints using 1 up to 6 bytes
	size_t outbuf_size = (input.length() + 1) * 6;

	char *inbuf = new char[inbuf_size];
	memcpy(inbuf, input.c_str(), inbuf_size);
	char *outbuf = new char[outbuf_size];
	memset(outbuf, 0, outbuf_size);

	if (!convert("UTF-8", DEFAULT_ENCODING, outbuf, outbuf_size, inbuf, inbuf_size)) {
		infostream << "Couldn't convert wstring 0x" << hex_encode(inbuf, inbuf_size)
			<< " into UTF-8 string" << std::endl;
		delete[] inbuf;
		delete[] outbuf;
		return "<invalid wstring>";
	}
	std::string out(outbuf);

	delete[] inbuf;
	delete[] outbuf;

	return out;
}

#else // _WIN32

std::wstring utf8_to_wide(const std::string &input)
{
	size_t outbuf_size = input.size() + 1;
	wchar_t *outbuf = new wchar_t[outbuf_size];
	memset(outbuf, 0, outbuf_size * sizeof(wchar_t));
	MultiByteToWideChar(CP_UTF8, 0, input.c_str(), input.size(),
		outbuf, outbuf_size);
	std::wstring out(outbuf);
	delete[] outbuf;
	return out;
}

std::string wide_to_utf8(const std::wstring &input)
{
	size_t outbuf_size = (input.size() + 1) * 6;
	char *outbuf = new char[outbuf_size];
	memset(outbuf, 0, outbuf_size);
	WideCharToMultiByte(CP_UTF8, 0, input.c_str(), input.size(),
		outbuf, outbuf_size, NULL, NULL);
	std::string out(outbuf);
	delete[] outbuf;
	return out;
}

#endif // _WIN32

// You must free the returned string!
// The returned string is allocated using new
wchar_t *utf8_to_wide_c(const char *str)
{
	std::wstring ret = utf8_to_wide(std::string(str));
	size_t len = ret.length();
	wchar_t *ret_c = new wchar_t[len + 1];
	memset(ret_c, 0, (len + 1) * sizeof(wchar_t));
	memcpy(ret_c, ret.c_str(), len * sizeof(wchar_t));
	return ret_c;
}

// You must free the returned string!
// The returned string is allocated using new
wchar_t *narrow_to_wide_c(const char *str)
{
	wchar_t *nstr = nullptr;
#if defined(_WIN32)
	int nResult = MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) str, -1, 0, 0);
	if (nResult == 0) {
		errorstream<<"gettext: MultiByteToWideChar returned null"<<std::endl;
	} else {
		nstr = new wchar_t[nResult];
		MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) str, -1, (WCHAR *) nstr, nResult);
	}
#else
	size_t len = strlen(str);
	nstr = new wchar_t[len + 1];

	std::wstring intermediate = narrow_to_wide(str);
	memset(nstr, 0, (len + 1) * sizeof(wchar_t));
	memcpy(nstr, intermediate.c_str(), len * sizeof(wchar_t));
#endif

	return nstr;
}

std::wstring narrow_to_wide(const std::string &mbs) {
#ifdef __ANDROID__
	return utf8_to_wide(mbs);
#else
	size_t wcl = mbs.size();
	Buffer<wchar_t> wcs(wcl + 1);
	size_t len = mbstowcs(*wcs, mbs.c_str(), wcl);
	if (len == (size_t)(-1))
		return L"<invalid multibyte string>";
	wcs[len] = 0;
	return *wcs;
#endif
}


std::string wide_to_narrow(const std::wstring &wcs)
{
#ifdef __ANDROID__
	return wide_to_utf8(wcs);
#else
	size_t mbl = wcs.size() * 4;
	SharedBuffer<char> mbs(mbl+1);
	size_t len = wcstombs(*mbs, wcs.c_str(), mbl);
	if (len == (size_t)(-1))
		return "Character conversion failed!";

	mbs[len] = 0;
	return *mbs;
#endif
}


std::string urlencode(const std::string &str)
{
	// Encodes non-unreserved URI characters by a percent sign
	// followed by two hex digits. See RFC 3986, section 2.3.
	static const char url_hex_chars[] = "0123456789ABCDEF";
	std::ostringstream oss(std::ios::binary);
	for (unsigned char c : str) {
		if (isalnum(c) || c == '-' || c == '.' || c == '_' || c == '~') {
			oss << c;
		} else {
			oss << "%"
				<< url_hex_chars[(c & 0xf0) >> 4]
				<< url_hex_chars[c & 0x0f];
		}
	}
	return oss.str();
}

std::string urldecode(const std::string &str)
{
	// Inverse of urlencode
	std::ostringstream oss(std::ios::binary);
	for (u32 i = 0; i < str.size(); i++) {
		unsigned char highvalue, lowvalue;
		if (str[i] == '%' &&
				hex_digit_decode(str[i+1], highvalue) &&
				hex_digit_decode(str[i+2], lowvalue)) {
			oss << (char) ((highvalue << 4) | lowvalue);
			i += 2;
		} else {
			oss << str[i];
		}
	}
	return oss.str();
}

u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask)
{
	u32 result = 0;
	u32 mask = 0;
	char *s = &str[0];
	char *flagstr;
	char *strpos = nullptr;

	while ((flagstr = strtok_r(s, ",", &strpos))) {
		s = nullptr;

		while (*flagstr == ' ' || *flagstr == '\t')
			flagstr++;

		bool flagset = true;
		if (!strncasecmp(flagstr, "no", 2)) {
			flagset = false;
			flagstr += 2;
		}

		for (int i = 0; flagdesc[i].name; i++) {
			if (!strcasecmp(flagstr, flagdesc[i].name)) {
				mask |= flagdesc[i].flag;
				if (flagset)
					result |= flagdesc[i].flag;
				break;
			}
		}
	}

	if (flagmask)
		*flagmask = mask;

	return result;
}

std::string writeFlagString(u32 flags, const FlagDesc *flagdesc, u32 flagmask)
{
	std::string result;

	for (int i = 0; flagdesc[i].name; i++) {
		if (flagmask & flagdesc[i].flag) {
			if (!(flags & flagdesc[i].flag))
				result += "no";

			result += flagdesc[i].name;
			result += ", ";
		}
	}

	size_t len = result.length();
	if (len >= 2)
		result.erase(len - 2, 2);

	return result;
}

size_t mystrlcpy(char *dst, const char *src, size_t size)
{
	size_t srclen  = strlen(src) + 1;
	size_t copylen = MYMIN(srclen, size);

	if (copylen > 0) {
		memcpy(dst, src, copylen);
		dst[copylen - 1] = '\0';
	}

	return srclen;
}

char *mystrtok_r(char *s, const char *sep, char **lasts)
{
	char *t;

	if (!s)
		s = *lasts;

	while (*s && strchr(sep, *s))
		s++;

	if (!*s)
		return nullptr;

	t = s;
	while (*t) {
		if (strchr(sep, *t)) {
			*t++ = '\0';
			break;
		}
		t++;
	}

	*lasts = t;
	return s;
}

u64 read_seed(const char *str)
{
	char *endptr;
	u64 num;

	if (str[0] == '0' && str[1] == 'x')
		num = strtoull(str, &endptr, 16);
	else
		num = strtoull(str, &endptr, 10);

	if (*endptr)
		num = murmur_hash_64_ua(str, (int)strlen(str), 0x1337);

	return num;
}

bool parseColorString(const std::string &value, video::SColor &color, bool quiet,
		unsigned char default_alpha)
{
	bool success;

	if (value[0] == '#')
		success = parseHexColorString(value, color, default_alpha);
	else
		success = parseNamedColorString(value, color);

	if (!success && !quiet)
		errorstream << "Invalid color: \"" << value << "\"" << std::endl;

	return success;
}

static bool parseHexColorString(const std::string &value, video::SColor &color,
		unsigned char default_alpha)
{
	unsigned char components[] = { 0x00, 0x00, 0x00, default_alpha }; // R,G,B,A

	if (value[0] != '#')
		return false;

	size_t len = value.size();
	bool short_form;

	if (len == 9 || len == 7) // #RRGGBBAA or #RRGGBB
		short_form = false;
	else if (len == 5 || len == 4) // #RGBA or #RGB
		short_form = true;
	else
		return false;

	bool success = true;

	for (size_t pos = 1, cc = 0; pos < len; pos++, cc++) {
		assert(cc < sizeof components / sizeof components[0]);
		if (short_form) {
			unsigned char d;
			if (!hex_digit_decode(value[pos], d)) {
				success = false;
				break;
			}
			components[cc] = (d & 0xf) << 4 | (d & 0xf);
		} else {
			unsigned char d1, d2;
			if (!hex_digit_decode(value[pos], d1) ||
					!hex_digit_decode(value[pos+1], d2)) {
				success = false;
				break;
			}
			components[cc] = (d1 & 0xf) << 4 | (d2 & 0xf);
			pos++;	// skip the second digit -- it's already used
		}
	}

	if (success) {
		color.setRed(components[0]);
		color.setGreen(components[1]);
		color.setBlue(components[2]);
		color.setAlpha(components[3]);
	}

	return success;
}

struct ColorContainer {
	ColorContainer();
	std::map<const std::string, u32> colors;
};

ColorContainer::ColorContainer()
{
	colors["aliceblue"]              = 0xf0f8ff;
	colors["antiquewhite"]           = 0xfaebd7;
	colors["aqua"]                   = 0x00ffff;
	colors["aquamarine"]             = 0x7fffd4;
	colors["azure"]                  = 0xf0ffff;
	colors["beige"]                  = 0xf5f5dc;
	colors["bisque"]                 = 0xffe4c4;
	colors["black"]                  = 00000000;
	colors["blanchedalmond"]         = 0xffebcd;
	colors["blue"]                   = 0x0000ff;
	colors["blueviolet"]             = 0x8a2be2;
	colors["brown"]                  = 0xa52a2a;
	colors["burlywood"]              = 0xdeb887;
	colors["cadetblue"]              = 0x5f9ea0;
	colors["chartreuse"]             = 0x7fff00;
	colors["chocolate"]              = 0xd2691e;
	colors["coral"]                  = 0xff7f50;
	colors["cornflowerblue"]         = 0x6495ed;
	colors["cornsilk"]               = 0xfff8dc;
	colors["crimson"]                = 0xdc143c;
	colors["cyan"]                   = 0x00ffff;
	colors["darkblue"]               = 0x00008b;
	colors["darkcyan"]               = 0x008b8b;
	colors["darkgoldenrod"]          = 0xb8860b;
	colors["darkgray"]               = 0xa9a9a9;
	colors["darkgreen"]              = 0x006400;
	colors["darkgrey"]               = 0xa9a9a9;
	colors["darkkhaki"]              = 0xbdb76b;
	colors["darkmagenta"]            = 0x8b008b;
	colors["darkolivegreen"]         = 0x556b2f;
	colors["darkorange"]             = 0xff8c00;
	colors["darkorchid"]             = 0x9932cc;
	colors["darkred"]                = 0x8b0000;
	colors["darksalmon"]             = 0xe9967a;
	colors["darkseagreen"]           = 0x8fbc8f;
	colors["darkslateblue"]          = 0x483d8b;
	colors["darkslategray"]          = 0x2f4f4f;
	colors["darkslategrey"]          = 0x2f4f4f;
	colors["darkturquoise"]          = 0x00ced1;
	colors["darkviolet"]             = 0x9400d3;
	colors["deeppink"]               = 0xff1493;
	colors["deepskyblue"]            = 0x00bfff;
	colors["dimgray"]                = 0x696969;
	colors["dimgrey"]                = 0x696969;
	colors["dodgerblue"]             = 0x1e90ff;
	colors["firebrick"]              = 0xb22222;
	colors["floralwhite"]            = 0xfffaf0;
	colors["forestgreen"]            = 0x228b22;
	colors["fuchsia"]                = 0xff00ff;
	colors["gainsboro"]              = 0xdcdcdc;
	colors["ghostwhite"]             = 0xf8f8ff;
	colors["gold"]                   = 0xffd700;
	colors["goldenrod"]              = 0xdaa520;
	colors["gray"]                   = 0x808080;
	colors["green"]                  = 0x008000;
	colors["greenyellow"]            = 0xadff2f;
	colors["grey"]                   = 0x808080;
	colors["honeydew"]               = 0xf0fff0;
	colors["hotpink"]                = 0xff69b4;
	colors["indianred"]              = 0xcd5c5c;
	colors["indigo"]                 = 0x4b0082;
	colors["ivory"]                  = 0xfffff0;
	colors["khaki"]                  = 0xf0e68c;
	colors["lavender"]               = 0xe6e6fa;
	colors["lavenderblush"]          = 0xfff0f5;
	colors["lawngreen"]              = 0x7cfc00;
	colors["lemonchiffon"]           = 0xfffacd;
	colors["lightblue"]              = 0xadd8e6;
	colors["lightcoral"]             = 0xf08080;
	colors["lightcyan"]              = 0xe0ffff;
	colors["lightgoldenrodyellow"]   = 0xfafad2;
	colors["lightgray"]              = 0xd3d3d3;
	colors["lightgreen"]             = 0x90ee90;
	colors["lightgrey"]              = 0xd3d3d3;
	colors["lightpink"]              = 0xffb6c1;
	colors["lightsalmon"]            = 0xffa07a;
	colors["lightseagreen"]          = 0x20b2aa;
	colors["lightskyblue"]           = 0x87cefa;
	colors["lightslategray"]         = 0x778899;
	colors["lightslategrey"]         = 0x778899;
	colors["lightsteelblue"]         = 0xb0c4de;
	colors["lightyellow"]            = 0xffffe0;
	colors["lime"]                   = 0x00ff00;
	colors["limegreen"]              = 0x32cd32;
	colors["linen"]                  = 0xfaf0e6;
	colors["magenta"]                = 0xff00ff;
	colors["maroon"]                 = 0x800000;
	colors["mediumaquamarine"]       = 0x66cdaa;
	colors["mediumblue"]             = 0x0000cd;
	colors["mediumorchid"]           = 0xba55d3;
	colors["mediumpurple"]           = 0x9370db;
	colors["mediumseagreen"]         = 0x3cb371;
	colors["mediumslateblue"]        = 0x7b68ee;
	colors["mediumspringgreen"]      = 0x00fa9a;
	colors["mediumturquoise"]        = 0x48d1cc;
	colors["mediumvioletred"]        = 0xc71585;
	colors["midnightblue"]           = 0x191970;
	colors["mintcream"]              = 0xf5fffa;
	colors["mistyrose"]              = 0xffe4e1;
	colors["moccasin"]               = 0xffe4b5;
	colors["navajowhite"]            = 0xffdead;
	colors["navy"]                   = 0x000080;
	colors["oldlace"]                = 0xfdf5e6;
	colors["olive"]                  = 0x808000;
	colors["olivedrab"]              = 0x6b8e23;
	colors["orange"]                 = 0xffa500;
	colors["orangered"]              = 0xff4500;
	colors["orchid"]                 = 0xda70d6;
	colors["palegoldenrod"]          = 0xeee8aa;
	colors["palegreen"]              = 0x98fb98;
	colors["paleturquoise"]          = 0xafeeee;
	colors["palevioletred"]          = 0xdb7093;
	colors["papayawhip"]             = 0xffefd5;
	colors["peachpuff"]              = 0xffdab9;
	colors["peru"]                   = 0xcd853f;
	colors["pink"]                   = 0xffc0cb;
	colors["plum"]                   = 0xdda0dd;
	colors["powderblue"]             = 0xb0e0e6;
	colors["purple"]                 = 0x800080;
	colors["red"]                    = 0xff0000;
	colors["rosybrown"]              = 0xbc8f8f;
	colors["royalblue"]              = 0x4169e1;
	colors["saddlebrown"]            = 0x8b4513;
	colors["salmon"]                 = 0xfa8072;
	colors["sandybrown"]             = 0xf4a460;
	colors["seagreen"]               = 0x2e8b57;
	colors["seashell"]               = 0xfff5ee;
	colors["sienna"]                 = 0xa0522d;
	colors["silver"]                 = 0xc0c0c0;
	colors["skyblue"]                = 0x87ceeb;
	colors["slateblue"]              = 0x6a5acd;
	colors["slategray"]              = 0x708090;
	colors["slategrey"]              = 0x708090;
	colors["snow"]                   = 0xfffafa;
	colors["springgreen"]            = 0x00ff7f;
	colors["steelblue"]              = 0x4682b4;
	colors["tan"]                    = 0xd2b48c;
	colors["teal"]                   = 0x008080;
	colors["thistle"]                = 0xd8bfd8;
	colors["tomato"]                 = 0xff6347;
	colors["turquoise"]              = 0x40e0d0;
	colors["violet"]                 = 0xee82ee;
	colors["wheat"]                  = 0xf5deb3;
	colors["white"]                  = 0xffffff;
	colors["whitesmoke"]             = 0xf5f5f5;
	colors["yellow"]                 = 0xffff00;
	colors["yellowgreen"]            = 0x9acd32;

}

static const ColorContainer named_colors;

static bool parseNamedColorString(const std::string &value, video::SColor &color)
{
	std::string color_name;
	std::string alpha_string;

	/* If the string has a # in it, assume this is the start of a specified
	 * alpha value (if it isn't the string is invalid and the error will be
	 * caught later on, either because the color name won't be found or the
	 * alpha value will fail conversion)
	 */
	size_t alpha_pos = value.find('#');
	if (alpha_pos != std::string::npos) {
		color_name = value.substr(0, alpha_pos);
		alpha_string = value.substr(alpha_pos + 1);
	} else {
		color_name = value;
	}

	color_name = lowercase(value);

	std::map<const std::string, unsigned>::const_iterator it;
	it = named_colors.colors.find(color_name);
	if (it == named_colors.colors.end())
		return false;

	u32 color_temp = it->second;

	/* An empty string for alpha is ok (none of the color table entries
	 * have an alpha value either). Color strings without an alpha specified
	 * are interpreted as fully opaque
	 *
	 * For named colors the supplied alpha string (representing a hex value)
	 * must be exactly two digits. For example:  colorname#08
	 */
	if (!alpha_string.empty()) {
		if (alpha_string.length() != 2)
			return false;

		unsigned char d1, d2;
		if (!hex_digit_decode(alpha_string.at(0), d1)
				|| !hex_digit_decode(alpha_string.at(1), d2))
			return false;
		color_temp |= ((d1 & 0xf) << 4 | (d2 & 0xf)) << 24;
	} else {
		color_temp |= 0xff << 24;  // Fully opaque
	}

	color = video::SColor(color_temp);

	return true;
}

void str_replace(std::string &str, char from, char to)
{
	std::replace(str.begin(), str.end(), from, to);
}

/* Translated strings have the following format:
 * \x1bT marks the beginning of a translated string
 * \x1bE marks its end
 *
 * \x1bF marks the beginning of an argument, and \x1bE its end.
 *
 * Arguments are *not* translated, as they may contain escape codes.
 * Thus, if you want a translated argument, it should be inside \x1bT/\x1bE tags as well.
 *
 * This representation is chosen so that clients ignoring escape codes will
 * see untranslated strings.
 *
 * For instance, suppose we have a string such as "@1 Wool" with the argument "White"
 * The string will be sent as "\x1bT\x1bF\x1bTWhite\x1bE\x1bE Wool\x1bE"
 * To translate this string, we extract what is inside \x1bT/\x1bE tags.
 * When we notice the \x1bF tag, we recursively extract what is there up to the \x1bE end tag,
 * translating it as well.
 * We get the argument "White", translated, and create a template string with "@1" instead of it.
 * We finally get the template "@1 Wool" that was used in the beginning, which we translate
 * before filling it again.
 */

void translate_all(const std::wstring &s, size_t &i,
		Translations *translations, std::wstring &res);

void translate_string(const std::wstring &s, Translations *translations,
		const std::wstring &textdomain, size_t &i, std::wstring &res)
{
	std::wostringstream output;
	std::vector<std::wstring> args;
	int arg_number = 1;
	while (i < s.length()) {
		// Not an escape sequence: just add the character.
		if (s[i] != '\x1b') {
			output.put(s[i]);
			// The character is a literal '@'; add it twice
			// so that it is not mistaken for an argument.
			if (s[i] == L'@')
				output.put(L'@');
			++i;
			continue;
		}

		// We have an escape sequence: locate it and its data
		// It is either a single character, or it begins with '('
		// and extends up to the following ')', with '\' as an escape character.
		++i;
		size_t start_index = i;
		size_t length;
		if (i == s.length()) {
			length = 0;
		} else if (s[i] == L'(') {
			++i;
			++start_index;
			while (i < s.length() && s[i] != L')') {
				if (s[i] == L'\\')
					++i;
				++i;
			}
			length = i - start_index;
			++i;
			if (i > s.length())
				i = s.length();
		} else {
			++i;
			length = 1;
		}
		std::wstring escape_sequence(s, start_index, length);

		// The escape sequence is now reconstructed.
		std::vector<std::wstring> parts = split(escape_sequence, L'@');
		if (parts[0] == L"E") {
			// "End of translation" escape sequence. We are done locating the string to translate.
			break;
		} else if (parts[0] == L"F") {
			// "Start of argument" escape sequence.
			// Recursively translate the argument, and add it to the argument list.
			// Add an "@n" instead of the argument to the template to translate.
			if (arg_number >= 10) {
				errorstream << "Ignoring too many arguments to translation" << std::endl;
				std::wstring arg;
				translate_all(s, i, translations, arg);
				args.push_back(arg);
				continue;
			}
			output.put(L'@');
			output << arg_number;
			++arg_number;
			std::wstring arg;
			translate_all(s, i, translations, arg);
			args.push_back(arg);
		} else {
			// This is an escape sequence *inside* the template string to translate itself.
			// This should not happen, show an error message.
			errorstream << "Ignoring escape sequence '" << wide_to_narrow(escape_sequence) << "' in translation" << std::endl;
		}
	}

	std::wstring toutput;
	// Translate the template.
	if (translations != nullptr)
		toutput = translations->getTranslation(
				textdomain, output.str());
	else
		toutput = output.str();

	// Put back the arguments in the translated template.
	std::wostringstream result;
	size_t j = 0;
	while (j < toutput.length()) {
		// Normal character, add it to output and continue.
		if (toutput[j] != L'@' || j == toutput.length() - 1) {
			result.put(toutput[j]);
			++j;
			continue;
		}

		++j;
		// Literal escape for '@'.
		if (toutput[j] == L'@') {
			result.put(L'@');
			++j;
			continue;
		}

		// Here we have an argument; get its index and add the translated argument to the output.
		int arg_index = toutput[j] - L'1';
		++j;
		if (0 <= arg_index && (size_t)arg_index < args.size()) {
			result << args[arg_index];
		} else {
			// This is not allowed: show an error message
			errorstream << "Ignoring out-of-bounds argument escape sequence in translation" << std::endl;
		}
	}
	res = result.str();
}

void translate_all(const std::wstring &s, size_t &i,
		Translations *translations, std::wstring &res)
{
	std::wostringstream output;
	while (i < s.length()) {
		// Not an escape sequence: just add the character.
		if (s[i] != '\x1b') {
			output.put(s[i]);
			++i;
			continue;
		}

		// We have an escape sequence: locate it and its data
		// It is either a single character, or it begins with '('
		// and extends up to the following ')', with '\' as an escape character.
		size_t escape_start = i;
		++i;
		size_t start_index = i;
		size_t length;
		if (i == s.length()) {
			length = 0;
		} else if (s[i] == L'(') {
			++i;
			++start_index;
			while (i < s.length() && s[i] != L')') {
				if (s[i] == L'\\') {
					++i;
				}
				++i;
			}
			length = i - start_index;
			++i;
			if (i > s.length())
				i = s.length();
		} else {
			++i;
			length = 1;
		}
		std::wstring escape_sequence(s, start_index, length);

		// The escape sequence is now reconstructed.
		std::vector<std::wstring> parts = split(escape_sequence, L'@');
		if (parts[0] == L"E") {
			// "End of argument" escape sequence. Exit.
			break;
		} else if (parts[0] == L"T") {
			// Beginning of translated string.
			std::wstring textdomain;
			if (parts.size() > 1)
				textdomain = parts[1];
			std::wstring translated;
			translate_string(s, translations, textdomain, i, translated);
			output << translated;
		} else {
			// Another escape sequence, such as colors. Preserve it.
			output << std::wstring(s, escape_start, i - escape_start);
		}
	}

	res = output.str();
}

// Translate string server side
std::wstring translate_string(const std::wstring &s, Translations *translations)
{
	size_t i = 0;
	std::wstring res;
	translate_all(s, i, translations, res);
	return res;
}

// Translate string client side
std::wstring translate_string(const std::wstring &s)
{
#ifdef SERVER
	return translate_string(s, nullptr);
#else
	return translate_string(s, g_client_translations);
#endif
}

static const std::array<std::wstring, 22> disallowed_dir_names = {
	// Problematic filenames from here:
	// https://docs.microsoft.com/en-us/windows/win32/fileio/naming-a-file#file-and-directory-names
	L"CON",
	L"PRN",
	L"AUX",
	L"NUL",
	L"COM1",
	L"COM2",
	L"COM3",
	L"COM4",
	L"COM5",
	L"COM6",
	L"COM7",
	L"COM8",
	L"COM9",
	L"LPT1",
	L"LPT2",
	L"LPT3",
	L"LPT4",
	L"LPT5",
	L"LPT6",
	L"LPT7",
	L"LPT8",
	L"LPT9",
};

/**
 * List of characters that are blacklisted from created directories
 */
static const std::wstring disallowed_path_chars = L"<>:\"/\\|?*.";

/**
 * Sanitize the name of a new directory. This consists of two stages:
 * 1. Check for 'reserved filenames' that can't be used on some filesystems
 *	and add a prefix to them
 * 2. Remove 'unsafe' characters from the name by replacing them with '_'
 */
std::string sanitizeDirName(const std::string &str, const std::string &optional_prefix)
{
	std::wstring safe_name = utf8_to_wide(str);

	for (std::wstring disallowed_name : disallowed_dir_names) {
		if (str_equal(safe_name, disallowed_name, true)) {
			safe_name = utf8_to_wide(optional_prefix) + safe_name;
			break;
		}
	}

	for (unsigned long i = 0; i < safe_name.length(); i++) {
		bool is_valid = true;

		// Unlikely, but control characters should always be blacklisted
		if (safe_name[i] < 32) {
			is_valid = false;
		} else if (safe_name[i] < 128) {
			is_valid = disallowed_path_chars.find_first_of(safe_name[i])
					== std::wstring::npos;
		}

		if (!is_valid)
			safe_name[i] = '_';
	}

	return wide_to_utf8(safe_name);
}