Commit message (Collapse) | Author | Age | |
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* | Free arguments of cancelled minetest.after() jobs | sfan5 | 2022-01-19 |
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* | Ability to remove minetest.after once set (#10103) | tenplus1 | 2020-09-23 |
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* | Optimize core.after in a simple way (#8351) | DS | 2019-03-27 |
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* | core.after: Improve assertion message (#8388) | ANAND | 2019-03-17 |
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* | minetest.after(): simplify further, pause in singleplayer (#5500) | Auke Kok | 2017-04-02 |
| | | | | | | Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use. | ||
* | [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) | Loïc Blot | 2017-03-13 |
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client |