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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
* Add math.factorial (#8298)HybridDog2019-03-05
* Fix string.split returning an empty table if string starts with sepearator (#...Pierre-Yves Rollo2018-11-01
* Builtin//misc_helpers: Various fixes (#7737)Paramat2018-09-23
* Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)Paramat2018-05-16
* Add online content repositoryrubenwardy2018-04-19
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Allow dumping userdata (#7012)you2018-02-08
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* Fix Rotate Node Placement (#6424)tenplus12017-09-16
* Fix core.wrap_text and make its behaviour consistent with the docssfan52017-09-12
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
* Add clientside translations.Ekdohibs2017-08-24
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
* Improve chatcommand params consistency (#5985)Ezhh2017-06-15
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
* CSM: Document forgotten functionsSmallJoker2017-05-16
* minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-09
* Use a settings object for the main settingsShadowNinja2017-05-06
* Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
* [CSM] Use more gettext (#5553)red-0012017-04-10
* minetest.after(): simplify further, pause in singleplayer (#5500)Auke Kok2017-04-02
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* Fix a type bug in colorize functionLoïc Blot2017-03-28
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Typo fixLoïc Blot2017-03-24
* Add multiline support to colorize. (#5444)red-0012017-03-24
* Block access to the `io` libraryred-0012017-03-19
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Only allow strings to be passed to minetest.global_exists (#4253)HybridDog2016-06-28
* Faster insertion into tableRui9142016-03-06
* Refactor loggingShadowNinja2015-10-14
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Allow random menu images for subgamessfan52015-07-21