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path: root/builtin/game/chatcommands.lua
Commit message (Collapse)AuthorAge
* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Log usage of /pulverize (#7503)Anand S2018-06-30
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* Add hasprivs chat command (#7336)Anand S2018-06-12
| | | | | Require 'basic_privs' priv Only the online players are listed.
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
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* Small usage changes for air and ignore items (#7305)Wuzzy2018-05-20
| | | | | | * Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
* /shutdown can't do countdown when using reconnect and/or shutdown message ↵dopik2018-02-19
| | | | | (#7055) Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
* Add kill chat command (#6992)Wuzzy2018-02-04
| | | Replace minetest.* with core.* in 1 file
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
| | | | | | | | | | * Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
| | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
* Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy2017-09-08
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* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
| | | | | | * Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke * Call on_grant and on_revoke callbacks from set_privs
* Improve chatcommand params consistency (#5985)Ezhh2017-06-15
| | | | | | * Fix and improve params consistency * Move parenthesis requirement to descriptions
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
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* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
| | | Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* Add /fixlight chat commandDániel Juhász2017-04-22
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* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
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* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
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* Map generation limit: Make per-worldparamat2017-03-27
| | | | | | | | | | | The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
* Change command prefix to "." and add "help" command.red-0012017-03-26
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* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
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* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-25
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* Add support for the new arguments of `request_shutdown` to the `/shutdown` ↵red-0012017-02-18
| | | | chatcommand. (#5252)
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
| | | | | Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
* Improve priv descriptions (#5047)Ezhh2017-01-17
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* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
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* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
| | | core.auth_table is not supposed to be accessed directly.
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
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* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
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* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use the setting "profiler.load" to enable profiling. Other settings can be found in settingtypes.txt. * /profiler print [filter] - report statistics to in-game console * /profiler dump [filter] - report statistics to STDOUT and debug.txt * /profiler save [format [filter]] - saves statistics to a file in your worldpath * txt (default) - same treetable format as used by the dump and print commands * csv - ready for spreadsheet import * json - useful for adhoc D3 visualizations * json_pretty - line wrapped and intended json for humans * lua - serialized lua table of the profile-data, for adhoc scripts * /profiler reset - reset all gathered profile data. This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values. [filter] allows limiting the output of the data via substring/pattern matching against the modname. Note: Serialized data structures might be subject to change with changed or added measurements. csv might be the most stable, due to flat structure. Changes to the previous version include: * Updated and extended API monitoring * Correct calculation of average (mean) values (undistorted by idleness) * Reduce instrumentation overhead. * Fix crashes related to missing parameters for the future and occasional DIV/0's. * Prevent issues caused by timetravel (overflow, timejump, NTP corrections) * Prevent modname clashes with internal names. * Measure each instrumentation individually and label based on registration order. * Labeling of ABM's and LBM's for easier classification. Giving several ABM's or LBM's the same label will treat them as one. Missing labels will be autogenerated based on name or registration order. * Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it. * Profile the profiler to measure instrumentation overhead.
* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Colored chat working as expected for both freetype and non-freetype builds. ↵TriBlade92016-05-31
| | | | @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
* Avoid teleporting player if /teleport coords are out-of-rangetenplus12016-04-29
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* Builtin: Add basic_privs settingrubenwardy2016-04-28
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* Make `options` local here.Auke Kok2016-03-24
| | | | | | | | Undoubtably this may cause problems later if unchecked. ``` 2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862. ```
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
| | | | | | | | | | | | | | | | | | | | | | | | I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it.
* Faster insertion into tableRui9142016-03-06
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* Log /clearobjects modeKahrl2016-02-11
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* Add '/clearobjects quick'Kahrl2016-02-11
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* Add admin command which says who the administator is for the server.Splizard2016-02-04
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* Add callback parameter for core.emerge_area()kwolekr2015-11-02
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* minetest. to core.Rui9142015-10-31
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* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Add ability to specify coordinates for /spawnentityMarcin2015-07-18
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* Remove reference to deprecated privilegeCraig Davison2015-06-14
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* Nicer time setting loggingest312015-06-02
| | | | | | | | | | Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3
* Added hour:minute format to time commandLeMagnesium2015-05-16
| | | | | * The time command now accepts parameters in the form <hour>:<minute>, and if invoked with no parameters returns the current time in said format.