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falling.lua
Commit message (
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Author
Age
*
Fix rotation for falling mesh degrotate nodes (#11159)
Wuzzy
2021-04-28
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Also return the ObjectRef from minetest.spawn_falling_node() (#11184)
benrob0329
2021-04-13
*
Fix fallnode rotation of wallmounted nodebox/mesh (#10643)
Wuzzy
2020-12-22
*
Fix certain connected nodeboxes crashing when falling
sfan5
2020-12-04
*
Fix falling image of torchlike if paramtype2="none" (#10612)
Wuzzy
2020-11-15
*
Falling: Fix error caused by missing param2
SmallJoker
2020-07-30
*
Fix falling entity not falling through players
sfan5
2020-05-27
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Enable collide_with_objects for falling entities
sfan5
2020-05-06
*
Rewrite falling entity to make use of collision info
sfan5
2020-05-06
*
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...
Wuzzy
2020-02-22
*
Convert sound_play uses in builtin to ephemeral
sfan5
2020-02-01
*
Merge pull request #8166 from Warr1024/fix7020
Warr1024
2019-10-05
*
Add sounds for falling and attached nodes (#7719)
DS
2019-03-05
*
Builtin: Replace deprecated function calls (#7561)
SmallJoker
2018-07-17
*
core.spawn_falling_node: Keep metadata (#7476)
SmallJoker
2018-07-09
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
Falling.lua: Delete falling node entities on contact with 'ignore'
paramat
2018-02-13
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Sounds: Add falling node sounds
Auke Kok
2017-11-14
*
Remove nodeupdate and nodeupdate_single
Rui
2017-08-30
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Save metainfo for falling nodes
Vladislav Tsendrovskii
2017-03-11
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
sfan5
2017-01-09
*
Builtin/../falling.lua: Avoid crash when object pos over limit
paramat
2016-12-21
*
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
*
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
paramat
2016-10-03
*
Add on_punchnode callback
Wayward One
2016-05-17
*
falling: walk 4 additional diagonally down directions.
Auke Kok
2016-04-20
*
Convert nodeupdate to non-recursive
Auke Kok
2016-04-11
*
stop falling.lua error
tenplus1
2016-03-29
*
Falling: Set acceleration on step again
Rui
2016-03-25
*
Builtin/game/falling: Re-add comma removed by recent commit
paramat
2016-03-19
*
Set acceleration only once in falling node
Rui914
2016-03-19
*
Minor tweaks __builtin:falling_node
Rui
2015-09-01
*
Fix some undeclared global variables
Craig Davison
2014-11-26
*
Use round if falling node is misplaced
SmallJoker
2014-09-28
*
Remove buildable_to nodes without dropping item when replaced by a falling node
Casimir
2014-08-22
*
Allow custom liquids to have drops
sfan5
2014-06-08
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07