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path: root/builtin/game/falling.lua
Commit message (Expand)AuthorAge
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
* Add metatables to lua vectors (#11039)DS2021-06-04
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
* Falling: Fix error caused by missing param2SmallJoker2020-07-30
* Fix falling entity not falling through playerssfan52020-05-27
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Enable collide_with_objects for falling entitiessfan52020-05-06
* Rewrite falling entity to make use of collision infosfan52020-05-06
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Merge pull request #8166 from Warr1024/fix7020Warr10242019-10-05
* Add sounds for falling and attached nodes (#7719)DS2019-03-05
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
* core.spawn_falling_node: Keep metadata (#7476)SmallJoker2018-07-09
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-13
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Remove nodeupdate and nodeupdate_singleRui2017-08-30
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Add on_punchnode callbackWayward One2016-05-17
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
* stop falling.lua errortenplus12016-03-29
* Falling: Set acceleration on step againRui2016-03-25
* Builtin/game/falling: Re-add comma removed by recent commitparamat2016-03-19
* Set acceleration only once in falling nodeRui9142016-03-19
* Minor tweaks __builtin:falling_nodeRui2015-09-01
* Fix some undeclared global variablesCraig Davison2014-11-26
* Use round if falling node is misplacedSmallJoker2014-09-28
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
* Allow custom liquids to have dropssfan52014-06-08
* Use "core" namespace internallyShadowNinja2014-05-08