Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Add luacheck to check builtin (#7895) | rubenwardy | 2019-08-06 |
| | |||
* | Save forceloaded blocks file periodically (#8535) | Thomas Rudin | 2019-06-10 |
| | | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case | ||
* | Use a settings object for the main settings | ShadowNinja | 2017-05-06 |
| | | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table. | ||
* | Forceloading: Transient forceloads | raymoo | 2016-10-03 |
| | | | | | Adds a flag to forceload_block which lets you turn off persistence for that forceload. | ||
* | Builtin: Add core.MAP_BLOCKSIZE constant | Tim | 2016-07-26 |
| | |||
* | Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 | Novatux | 2014-07-13 |
| | |||
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
| | |||
* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |