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path: root/builtin/game/forceloading.lua
Commit message (Collapse)AuthorAge
* Use safe_file_write to save forceloaded blockssfan52021-05-30
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* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-10
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Forceloading: Transient forceloadsraymoo2016-10-03
| | | | | Adds a flag to forceload_block which lets you turn off persistence for that forceload.
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-26
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* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-13
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07