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item.lua
Commit message (
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Author
Age
*
Reassure previous nil behaviour for tiles and special_tiles (#12678)
Zughy
2022-09-14
*
Fix regression & replace more occurrences of vector.new with vector.copy (#12...
Lars Müller
2022-07-14
*
Replace deprecated use of `vector.new` with `copy`
Lars Müller
2022-07-08
*
Remove tile_images and special_materials obsolete code (#12455)
Zughy
2022-06-28
*
Fix Minetest blaming the wrong mod for errors (#12241)
Lars Müller
2022-05-09
*
Reorganize some builtin functions in preparation for async env
sfan5
2022-05-02
*
Fix eat sound not playing if eating last of stack
sfan5
2021-12-15
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Add group-based tool filtering for node drops (#10141)
Treer
2021-08-27
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Replace 'minetest.' with 'core.' in builtin
rubenwardy
2021-02-11
*
Fix minetest.dig_node returning true when node isn't diggable (#10890)
rubenwardy
2021-01-31
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Copy position for can_dig
sfan5
2020-11-12
*
Add minetest.is_creative_enabled
Wuzzy
2020-05-29
*
Add default stack size setting (#8873)
SmallJoker
2020-04-13
*
Builtin: Fix error by digging unknown nodes
SmallJoker
2020-02-16
*
Convert sound_play uses in builtin to ephemeral
sfan5
2020-02-01
*
Let node 'place' and 'dug' sounds be heard by other players
sfan5
2020-02-01
*
Fix item eat sound not played if last item (#9239)
Wuzzy
2019-12-24
*
Make core.item_place_node return position of placed node. (#7713)
Bluebird
2019-12-18
*
Correct documentation around minetest.item_place
sfan5
2019-12-16
*
Add luacheck to check builtin (#7895)
rubenwardy
2019-08-06
*
Docs: Clarify where to check for 'protection_bypass' (#8675)
SmallJoker
2019-07-14
*
Add eat sound (#7956)
Wuzzy
2018-12-10
*
get_node_drops: Make empty drop return empty table (#7592)
tenplus1
2018-08-30
*
Builtin: Replace deprecated function calls (#7561)
SmallJoker
2018-07-17
*
core.rotate_node: Do not trigger after_place_node (#6900)
SmallJoker
2018-03-29
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
Fix default item callbacks to work with nil users (#5819)
raymoo
2017-10-28
*
Item drop: Tune to land exactly 2 nodes away with level view (#6410)
Paramat
2017-09-13
*
Check item_drop amount clientside (#6242)
rubenwardy
2017-08-26
*
Make dropped items colorable
Dániel Juhász
2017-08-14
*
Helper methods for hardware colorization (#5870)
Dániel Juhász
2017-06-24
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Fix two nul deref if digging unknown nodes. (#5398)
Auke Kok
2017-03-15
*
Optimize item.lua
tenplus1
2017-03-10
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...
Nathanaël Courant
2017-01-31
*
core: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok
2017-01-23
*
Tool break: Reduce gain of break sounds
paramat
2016-11-20
*
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
*
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
*
Builtin/game/item: Add `place_param2` nodedef field
Auke Kok
2016-06-17
*
Introduce "protection_bypass" privilege.
Auke Kok
2016-03-11
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