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path: root/builtin/game/item.lua
Commit message (Expand)AuthorAge
* Reorganize some builtin functions in preparation for async envsfan52022-05-02
* Fix eat sound not playing if eating last of stacksfan52021-12-15
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Add metatables to lua vectors (#11039)DS2021-06-04
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Replace 'minetest.' with 'core.' in builtinrubenwardy2021-02-11
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Copy position for can_digsfan52020-11-12
* Add minetest.is_creative_enabledWuzzy2020-05-29
* Add default stack size setting (#8873)SmallJoker2020-04-13
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
* Fix item eat sound not played if last item (#9239)Wuzzy2019-12-24
* Make core.item_place_node return position of placed node. (#7713)Bluebird2019-12-18
* Correct documentation around minetest.item_placesfan52019-12-16
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
* Add eat sound (#7956)Wuzzy2018-12-10
* get_node_drops: Make empty drop return empty table (#7592)tenplus12018-08-30
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat2017-09-13
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Make dropped items colorableDániel Juhász2017-08-14
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Use a settings object for the main settingsShadowNinja2017-05-06
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* Optimize item.luatenplus12017-03-10
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...Nathanaël Courant2017-01-31
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Tool break: Reduce gain of break soundsparamat2016-11-20
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-17
* Introduce "protection_bypass" privilege.Auke Kok2016-03-11
* Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-11
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Fix missing localization for objHybridDog2015-12-20
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Add the player name to dropped itemsRobert Zenz2015-11-12