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path: root/builtin/game/item_entity.lua
Commit message (Expand)AuthorAge
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
* Item entity: Delete in 'ignore' nodesparamat2018-02-13
* Item entity: Prevent motion in ignore nodesparamat2018-02-05
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* Fix dropped item look (#6370)you2017-09-11
* Builtin item: Tidy up (#4370)SmallJoker2017-08-24
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Use a settings object for the main settingsShadowNinja2017-05-06
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Item entities: Don't show description as infotextparamat2016-05-22
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Add the player name to dropped itemsRobert Zenz2015-11-12
* Check if hitter has inventory when punching itemBlockMen2015-10-25
* Some map border related fixesest312015-09-29
* Don't crash if an item gets dropped into unloaded spacetenplus12015-05-15
* Item entity merging refactorest312015-05-15
* Make dropped items larger and rotate fasterCalinou2014-12-04
* Add strict moduleShadowNinja2014-11-19
* Item entity stacks merge on the ground.RealBadAngel2014-05-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
ation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiConfirmMenu.h" #include "debug.h" #include "serialization.h" #include <string> #include <IGUICheckBox.h> #include <IGUIEditBox.h> #include <IGUIButton.h> #include <IGUIStaticText.h> #include <IGUIFont.h> #include "gettext.h" enum { GUI_ID_YES = 101, GUI_ID_NO, }; GUIConfirmMenu::GUIConfirmMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, ConfirmDest *dest, std::wstring message_text ): GUIModalMenu(env, parent, id, menumgr), m_dest(dest), m_message_text(message_text) { } GUIConfirmMenu::~GUIConfirmMenu() { removeChildren(); if(m_dest) delete m_dest; } void GUIConfirmMenu::removeChildren() { const core::list<gui::IGUIElement*> &children = getChildren(); core::list<gui::IGUIElement*> children_copy; for(core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) { children_copy.push_back(*i); } for(core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) { (*i)->remove(); } } void GUIConfirmMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); gui::IGUISkin *skin = Environment->getSkin(); gui::IGUIFont *font = skin->getFont(); s32 msg_h = font->getDimension(m_message_text.c_str()).Height; s32 msg_w = font->getDimension(m_message_text.c_str()).Width; if(msg_h > 200) msg_h = 200; if(msg_w > 540) msg_w = 540; /* Add stuff */ { core::rect<s32> rect(0, 0, msg_w, msg_h); rect += v2s32(size.X/2-msg_w/2, size.Y/2-30/2 - msg_h/2); Environment->addStaticText(m_message_text.c_str(), rect, false, true, this, -1); } changeCtype(""); int bw = 100; { core::rect<s32> rect(0, 0, bw, 30); rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+5 + msg_h/2); Environment->addButton(rect, this, GUI_ID_YES, wgettext("Yes")); } { core::rect<s32> rect(0, 0, bw, 30); rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+5 + msg_h/2); Environment->addButton(rect, this, GUI_ID_NO, wgettext("No")); } changeCtype("C"); } void GUIConfirmMenu::drawMenu() { gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140,0,0,0); driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); gui::IGUIElement::draw(); } void GUIConfirmMenu::acceptInput(bool answer) { if(m_dest) m_dest->answer(answer); } bool GUIConfirmMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) { if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) { acceptInput(false); quitMenu(); return true; } if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) { acceptInput(true); quitMenu(); return true; } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { dstream<<"GUIConfirmMenu: Not allowing focus change." <<std::endl; // Returning true disables focus change return true; } } if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) { switch(event.GUIEvent.Caller->getID()) { case GUI_ID_YES: acceptInput(true); quitMenu(); // quitMenu deallocates menu return true; case GUI_ID_NO: acceptInput(false); quitMenu(); // quitMenu deallocates menu return true; } } } return Parent ? Parent->OnEvent(event) : false; }