aboutsummaryrefslogtreecommitdiff
path: root/builtin/game/misc.lua
Commit message (Expand)AuthorAge
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Reorganize some builtin functions in preparation for async envsfan52022-05-02
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix incorrect error message in core.encode_pngsfan52021-10-22
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Remove statement semicolons from a lua scripthecks2021-08-09
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add metatables to lua vectors (#11039)DS2021-06-04
* Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Add minetest.is_creative_enabledWuzzy2020-05-29
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
* Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540)ClobberXD2018-07-09
* Make the server status message customizable (#7357)SmallJoker2018-07-01
* is_area_protected: Rename from intersects_protection (#7073)SmallJoker2018-02-25
* Add minetest.is_player (#7013)you2018-02-05
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* Allow the join/leave message to be overridden by mods.red-0012017-09-11
* Use a settings object for the main settingsShadowNinja2017-05-06
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Don't send a join message in singleplayer mode.red-0012016-12-03
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Fix typo in core.after (#4560)Rui2016-10-01
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
* Builtin: Fix check for a player object in core.check_player_privsTim2016-07-26
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Fix timer initialization.Auke Kok2016-04-21
* Faster insertion into tableRui9142016-03-06
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* New timer design.Auke Kok2016-01-29
* Add more ways to pass data to check_player_privsRobert Zenz2015-10-22
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Decrease minetest.after globalstep lagHybridDog2015-06-06
* Add code to support raillike group namesNovatux2015-05-12
* Simplify deleteblocks chat command argument parsingkwolekr2015-01-15
* Fix indexing error in timer processingZefram2014-07-16
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
f='#n429'>429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)
	local mods = core.get_dir_list(path, true)

	for _, name in ipairs(mods) do
		if name:sub(1, 1) ~= "." then
			local prefix = path .. DIR_DELIM .. name
			local toadd = {
				dir_name = name,
				parent_dir = path,
			}
			retval[#retval + 1] = toadd

			-- Get config file
			local mod_conf
			local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
			if modpack_conf then
				toadd.is_modpack = true
				modpack_conf:close()

				mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			else
				mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			end

			-- Read from config
			toadd.name = name
			toadd.author = mod_conf.author
			toadd.release = tonumber(mod_conf.release or "0")
			toadd.path = prefix
			toadd.type = "mod"

			-- Check modpack.txt
			--  Note: modpack.conf is already checked above
			local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
			if modpackfile then
				modpackfile:close()
				toadd.is_modpack = true
			end

			-- Deal with modpack contents
			if modpack and modpack ~= "" then
				toadd.modpack = modpack
			elseif toadd.is_modpack then
				toadd.type = "modpack"
				toadd.is_modpack = true
				get_mods(prefix, retval, name)
			end
		end
	end
end

--modmanager implementation
pkgmgr = {}

function pkgmgr.get_texture_packs()
	local txtpath = core.get_texturepath()
	local list = core.get_dir_list(txtpath, true)
	local retval = {}

	local current_texture_path = core.settings:get("texture_path")

	for _, item in ipairs(list) do
		if item ~= "base" then
			local name = item

			local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
			if path == current_texture_path then
				name = fgettext("$1 (Enabled)", name)
			end

			local conf = Settings(path .. "texture_pack.conf")

			retval[#retval + 1] = {
				name = item,
				author = conf:get("author"),
				release = tonumber(conf:get("release") or "0"),
				list_name = name,
				type = "txp",
				path = path,
				enabled = path == current_texture_path,
			}
		end
	end

	table.sort(retval, function(a, b)
		return a.name > b.name
	end)

	return retval
end

--------------------------------------------------------------------------------
function pkgmgr.extract(modfile)
	if modfile.type == "zip" then
		local tempfolder = os.tempfolder()

		if tempfolder ~= nil and
			tempfolder ~= "" then
			core.create_dir(tempfolder)
			if core.extract_zip(modfile.name,tempfolder) then
				return tempfolder
			end
		end
	end
	return nil
end

function pkgmgr.get_folder_type(path)
	local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "mod", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "modpack", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "modpack", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "game", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "txp", path = path }
	end

	return nil
end

-------------------------------------------------------------------------------
function pkgmgr.get_base_folder(temppath)
	if temppath == nil then
		return { type = "invalid", path = "" }
	end

	local ret = pkgmgr.get_folder_type(temppath)
	if ret then
		return ret
	end

	local subdirs = core.get_dir_list(temppath, true)
	if #subdirs == 1 then
		ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
		if ret then
			return ret
		else
			return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
		end
	end

	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.isValidModname(modpath)
	if modpath:find("-") ~= nil then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function pkgmgr.parse_register_line(line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local item = line:sub(pos1+1,pos2-1)

		if item ~= nil and
			item ~= "" then
			local pos3 = item:find(":")

			if pos3 ~= nil then
				local retval = item:sub(1,pos3-1)
				if retval ~= nil and
					retval ~= "" then
					return retval
				end
			end
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.parse_dofile_line(modpath,line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local filename = line:sub(pos1+1,pos2-1)

		if filename ~= nil and
			filename ~= "" and
			filename:find(".lua") then
			return pkgmgr.identify_modname(modpath,filename)
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.identify_modname(modpath,filename)
	local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
	if testfile ~= nil then
		local line = testfile:read()

		while line~= nil do
			local modname = nil

			if line:find("minetest.register_tool") then
				modname = pkgmgr.parse_register_line(line)
			end

			if line:find("minetest.register_craftitem") then
				modname = pkgmgr.parse_register_line(line)
			end


			if line:find("minetest.register_node") then
				modname = pkgmgr.parse_register_line(line)
			end

			if line:find("dofile") then
				modname = pkgmgr.parse_dofile_line(modpath,line)
			end

			if modname ~= nil then
				testfile:close()
				return modname
			end

			line = testfile:read()
		end
		testfile:close()
	end

	return nil
end
--------------------------------------------------------------------------------
function pkgmgr.render_packagelist(render_list)
	local retval = ""

	if render_list == nil then
		if pkgmgr.global_mods == nil then
			pkgmgr.refresh_globals()
		end
		render_list = pkgmgr.global_mods
	end

	local list = render_list:get_list()
	local last_modpack = nil
	local retval = {}
	for i, v in ipairs(list) do
		local color = ""
		if v.is_modpack then
			local rawlist = render_list:get_raw_list()
			color = mt_color_dark_green

			for j = 1, #rawlist, 1 do
				if rawlist[j].modpack == list[i].name and
						not rawlist[j].enabled then
					-- Modpack not entirely enabled so showing as grey
					color = mt_color_grey
					break
				end
			end
		elseif v.is_game_content or v.type == "game" then
			color = mt_color_blue
		elseif v.enabled or v.type == "txp" then
			color = mt_color_green
		end

		retval[#retval + 1] = color
		if v.modpack ~= nil or v.loc == "game" then
			retval[#retval + 1] = "1"
		else
			retval[#retval + 1] = "0"
		end
		retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
	end

	return table.concat(retval, ",")
end

--------------------------------------------------------------------------------
function pkgmgr.get_dependencies(path)
	if path == nil then
		return {}, {}
	end

	local info = core.get_content_info(path)
	return info.depends or {}, info.optional_depends or {}
end

----------- tests whether all of the mods in the modpack are enabled -----------
function pkgmgr.is_modpack_entirely_enabled(data, name)
	local rawlist = data.list:get_raw_list()
	for j = 1, #rawlist do
		if rawlist[j].modpack == name and not rawlist[j].enabled then
			return false
		end
	end
	return true
end

---------- toggles or en/disables a mod or modpack -----------------------------
function pkgmgr.enable_mod(this, toset)
	local mod = this.data.list:get_list()[this.data.selected_mod]

	-- game mods can't be enabled or disabled
	if mod.is_game_content then
		return
	end

	-- toggle or en/disable the mod
	if not mod.is_modpack then
		if toset == nil then
			mod.enabled = not mod.enabled
		else
			mod.enabled = toset
		end
		return
	end

	-- toggle or en/disable every mod in the modpack, interleaved unsupported
	local list = this.data.list:get_raw_list()
	for i = 1, #list do
		if list[i].modpack == mod.name then
			if toset == nil then
				toset = not list[i].enabled
			end
			list[i].enabled = toset
		end
	end
end

--------------------------------------------------------------------------------
function pkgmgr.get_worldconfig(worldpath)
	local filename = worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)

	local worldconfig = {}
	worldconfig.global_mods = {}
	worldconfig.game_mods = {}

	for key,value in pairs(worldfile:to_table()) do
		if key == "gameid" then
			worldconfig.id = value
		elseif key:sub(0, 9) == "load_mod_" then
			-- Compatibility: Check against "nil" which was erroneously used
			-- as value for fresh configured worlds
			worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
				and value
		else
			worldconfig[key] = value
		end
	end

	--read gamemods
	local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
	pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)

	return worldconfig
end

--------------------------------------------------------------------------------
function pkgmgr.install_dir(type, path, basename, targetpath)
	local basefolder = pkgmgr.get_base_folder(path)

	-- There's no good way to detect a texture pack, so let's just assume
	-- it's correct for now.
	if type == "txp" then
		if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
			return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
		end

		local from = basefolder and basefolder.path or path
		if targetpath then
			core.delete_dir(targetpath)
			core.create_dir(targetpath)
		else
			targetpath = core.get_texturepath() .. DIR_DELIM .. basename
		end
		if not core.copy_dir(from, targetpath) then
			return nil,
				fgettext("Failed to install $1 to $2", basename, targetpath)
		end
		return targetpath, nil

	elseif not basefolder then
		return nil, fgettext("Unable to find a valid mod or modpack")
	end

	--
	-- Get destination
	--
	if basefolder.type == "modpack" then
		if type ~= "mod" then
			return nil, fgettext("Unable to install a modpack as a $1", type)
		end

		-- Get destination name for modpack
		if targetpath then
			core.delete_dir(targetpath)
			core.create_dir(targetpath)
		else
			local clean_path = nil
			if basename ~= nil then
				clean_path = basename
			end
			if not clean_path then
				clean_path = get_last_folder(cleanup_path(basefolder.path))
			end
			if clean_path then
				targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
			else
				return nil,
					fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
					modfilename)
			end
		end
	elseif basefolder.type == "mod" then
		if type ~= "mod" then
			return nil, fgettext("Unable to install a mod as a $1", type)
		end

		if targetpath then
			core.delete_dir(targetpath)
			core.create_dir(targetpath)
		else
			local targetfolder = basename
			if targetfolder == nil then
				targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
			end

			-- If heuristic failed try to use current foldername
			if targetfolder == nil then
				targetfolder = get_last_folder(basefolder.path)
			end

			if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
				targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
			else
				return nil, fgettext("Install Mod: Unable to find real mod name for: $1", modfilename)
			end
		end

	elseif basefolder.type == "game" then
		if type ~= "game" then
			return nil, fgettext("Unable to install a game as a $1", type)
		end

		if targetpath then
			core.delete_dir(targetpath)
			core.create_dir(targetpath)
		else
			targetpath = core.get_gamepath() .. DIR_DELIM .. basename
		end
	end

	-- Copy it
	if not core.copy_dir(basefolder.path, targetpath) then
		return nil,
			fgettext("Failed to install $1 to $2", basename, targetpath)
	end

	if basefolder.type == "game" then
		pkgmgr.update_gamelist()
	else
		pkgmgr.refresh_globals()
	end

	return targetpath, nil
end

--------------------------------------------------------------------------------
function pkgmgr.install(type, modfilename, basename, dest)
	local archive_info = pkgmgr.identify_filetype(modfilename)
	local path = pkgmgr.extract(archive_info)

	if path == nil then
		return nil,
			fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" ..
			fgettext("Install: Unsupported file type \"$1\" or broken archive",
				archive_info.type)
	end

	local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest)
	core.delete_dir(path)
	return targetpath, msg
end

--------------------------------------------------------------------------------
function pkgmgr.preparemodlist(data)
	local retval = {}

	local global_mods = {}
	local game_mods = {}

	--read global mods
	local modpath = core.get_modpath()

	if modpath ~= nil and
		modpath ~= "" then
		get_mods(modpath,global_mods)
	end

	for i=1,#global_mods,1 do
		global_mods[i].type = "mod"
		global_mods[i].loc = "global"
		retval[#retval + 1] = global_mods[i]
	end

	--read game mods
	local gamespec = pkgmgr.find_by_gameid(data.gameid)
	pkgmgr.get_game_mods(gamespec, game_mods)

	if #game_mods > 0 then
		-- Add title
		retval[#retval + 1] = {
			type = "game",
			is_game_content = true,
			name = fgettext("$1 mods", gamespec.name),
			path = gamespec.path
		}
	end

	for i=1,#game_mods,1 do
		game_mods[i].type = "mod"
		game_mods[i].loc = "game"
		game_mods[i].is_game_content = true
		retval[#retval + 1] = game_mods[i]
	end

	if data.worldpath == nil then
		return retval
	end

	--read world mod configuration
	local filename = data.worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)

	for key,value in pairs(worldfile:to_table()) do
		if key:sub(1, 9) == "load_mod_" then
			key = key:sub(10)
			local element = nil
			for i=1,#retval,1 do
				if retval[i].name == key and
					not retval[i].is_modpack then
					element = retval[i]
					break
				end
			end
			if element ~= nil then
				element.enabled = value ~= "false" and value ~= "nil" and value
			else
				core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
			end
		end
	end

	return retval
end

function pkgmgr.compare_package(a, b)
	return a and b and a.name == b.name and a.path == b.path
end

--------------------------------------------------------------------------------
function pkgmgr.comparemod(elem1,elem2)
	if elem1 == nil or elem2 == nil then
		return false
	end
	if elem1.name ~= elem2.name then
		return false
	end
	if elem1.is_modpack ~= elem2.is_modpack then
		return false
	end
	if elem1.type ~= elem2.type then
		return false
	end
	if elem1.modpack ~= elem2.modpack then
		return false
	end

	if elem1.path ~= elem2.path then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function pkgmgr.mod_exists(basename)

	if pkgmgr.global_mods == nil then
		pkgmgr.refresh_globals()
	end

	if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
		return true
	end

	return false
end

--------------------------------------------------------------------------------
function pkgmgr.get_global_mod(idx)

	if pkgmgr.global_mods == nil then
		return nil
	end

	if idx == nil or idx < 1 or
		idx > pkgmgr.global_mods:size() then
		return nil
	end

	return pkgmgr.global_mods:get_list()[idx]
end

--------------------------------------------------------------------------------
function pkgmgr.refresh_globals()
	local function is_equal(element,uid) --uid match
		if element.name == uid then
			return true
		end
	end
	pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
			pkgmgr.comparemod, is_equal, nil, {})
	pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
	pkgmgr.global_mods:set_sortmode("alphabetic")
end

--------------------------------------------------------------------------------
function pkgmgr.identify_filetype(name)

	if name:sub(-3):lower() == "zip" then
		return {
				name = name,
				type = "zip"
				}
	end

	if name:sub(-6):lower() == "tar.gz" or
		name:sub(-3):lower() == "tgz"then
		return {
				name = name,
				type = "tgz"
				}
	end

	if name:sub(-6):lower() == "tar.bz2" then
		return {
				name = name,
				type = "tbz"
				}
	end

	if name:sub(-2):lower() == "7z" then
		return {
				name = name,
				type = "7z"
				}
	end

	return {
		name = name,
		type = "ukn"
	}
end


--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
	for i=1,#pkgmgr.games,1 do
		if pkgmgr.games[i].id == gameid then
			return pkgmgr.games[i], i
		end
	end
	return nil, nil
end

--------------------------------------------------------------------------------
function pkgmgr.get_game_mods(gamespec, retval)
	if gamespec ~= nil and
		gamespec.gamemods_path ~= nil and
		gamespec.gamemods_path ~= "" then
		get_mods(gamespec.gamemods_path, retval)
	end
end

--------------------------------------------------------------------------------
function pkgmgr.get_game_modlist(gamespec)
	local retval = ""
	local game_mods = {}
	pkgmgr.get_game_mods(gamespec, game_mods)
	for i=1,#game_mods,1 do
		if retval ~= "" then
			retval = retval..","
		end
		retval = retval .. game_mods[i].name
	end
	return retval
end

--------------------------------------------------------------------------------
function pkgmgr.get_game(index)
	if index > 0 and index <= #pkgmgr.games then
		return pkgmgr.games[index]
	end

	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.update_gamelist()
	pkgmgr.games = core.get_games()
end

--------------------------------------------------------------------------------
function pkgmgr.gamelist()
	local retval = ""
	if #pkgmgr.games > 0 then
		retval = retval .. core.formspec_escape(pkgmgr.games[1].name)

		for i=2,#pkgmgr.games,1 do
			retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
		end
	end
	return retval
end

--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
pkgmgr.update_gamelist()