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path: root/builtin/game/misc.lua
Commit message (Collapse)AuthorAge
* Simplify deleteblocks chat command argument parsingkwolekr2015-01-15
| | | | | Add optional core.pos_to_string decimal place rounding Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency
* Fix indexing error in timer processingZefram2014-07-16
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
tware Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_v3d.h" #include "lua_api/l_base.h" class ServerMap; class NodeTimerRef : public ModApiBase { private: v3s16 m_p; ServerMap *m_map; static const char className[]; static const luaL_Reg methods[]; static int gc_object(lua_State *L); static NodeTimerRef *checkobject(lua_State *L, int narg); static int l_set(lua_State *L); static int l_start(lua_State *L); static int l_stop(lua_State *L); static int l_is_started(lua_State *L); static int l_get_timeout(lua_State *L); static int l_get_elapsed(lua_State *L); public: NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {} ~NodeTimerRef() = default; // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, v3s16 p, ServerMap *map); static void Register(lua_State *L); };