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path: root/builtin/game/privileges.lua
Commit message (Collapse)AuthorAge
* Get rid of `basic_debug` last minutesfan52022-01-30
| | | This isn't a revert but rather just disables the codepaths. also see #12011
* Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy2021-06-24
| | | | | 'debug' priv to view wireframe (#9315) Fixes #7245.
* Clean up various misleading and/or confusing messages and texts related to ↵Wuzzy2021-03-29
| | | | priv changes (#11126)
* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
| | | | | | | | | | * Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-07
| | | | | | * Do not grant all privs to admins. * Default give_to_admin to give_to_singleplayer
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
| | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
| | | | | Default enabled for no change in default behaviour. Remove 'zoom' privilege.
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
| | | | | | | - interact - shout - privs - basic_privs
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
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* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
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* protection_bypass priv can now be revoked in singleplayer (#4169)Sokomine2016-05-30
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* Introduce "protection_bypass" privilege.Auke Kok2016-03-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This privilege allows map protection bypassing for server operators and world moderators. Initially I had thought that bypassing protection mods would have been something that could entirely be done inside mods and minetest_game, but the concept of protection is defined in core, in the code of core.is_protected(). I don't feel that it would be logical to introduce a protection concept in core, but not some way around that for server operators to maintain map parts that need fixing, de-griefing or cleanup. Others had noticed the same problems, and proposed a patch to minetest_game. That patch is fine by itself, but it fails to add protection bypass functionality for digging normal nodes and placing nodes. So, instead, we indroduce the new priv "protection_bypass" in core, and modify 'on_place_node' and 'node_dig' to allow bypassing node protections if the player holds this priv. This priv was tested with protector redo by tenplus1. A followup patch to Minetest Game will include allowing special checks for doors, trapdoors, chests in Minetest Game. Protection mods will likely want to mimic the changes in their relevant code sections.
* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07