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path: root/builtin/game/register.lua
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* builtin/../register.lua: Abort make_wrap_deregistration if param is invalidANAND2019-05-04
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* Fix typo (GH#7421)number Zero2018-06-10
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Fix missing ignore textures (#7326)you2018-05-20
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* Small usage changes for air and ignore items (#7305)Wuzzy2018-05-20
| | | | | | * Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
* Add player inventory callbacksSmallJoker2018-04-02
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you2018-02-18
| | | minetest.override_item still passes to core
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
| | | Called when a client fails to supply the correct password for the account it's attempting to login as.
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Fix crash on revocation of removed privilegerubenwardy2017-09-08
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* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
| | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
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* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
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* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
| | | | | | * Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke * Call on_grant and on_revoke callbacks from set_privs
* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
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* Builtin: Change error to warning for light_source > 14paramat2016-09-21
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* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
| | | | | | | | Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game. Add comment in light.h requiring the constant be changed in both places. Add lighting bug warning to note in lua_api.txt. There are hundreds of mod uses of 15 which causes a lighting bug.
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
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* Faster insertion into tableRui9142016-03-06
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* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
| | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Simplify regex used in check_modname_prefix and other improvements.Robert Zenz2015-11-24
| | | | | Simplified the regex used, added comments and changed the error message to contain the correct mod name.
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Fix minetest.clear_* creating new LOCAL table instead of clearing the ↵Tomas Brod2015-04-26
| | | | | | | | | | | existing one. On calling clear_redistered_biomes the registered_biomes table is cleared by creating a new empty table, but the pointer is not updated to point to the new one. So after calling more register_biome, the registered_biome table always contains 0 items, which is an error. Instead, the table is cleared by removing all its items so the pointer (minetest.registered_*) remains valid.
* builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr2015-01-13
| | | | functions too
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Add item eat callbackrubenwardy2014-05-26
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07