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path: root/builtin/game/static_spawn.lua
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* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
n manager refactor (#7016)Dániel Juhász2018-02-10 | | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager * Move `setlocale` from Lua to C++.red-0012018-02-08 | * [CSM] Don't Load the package library (#6944)red-0012018-01-22 | | | Already removed by a latter step in CSM init so this just saves on pointless work. * Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21 | | | Fixes #6894 * [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21 | | | Fixes #6939 * [CSM] Don't load the IO library. (#6087)red-0012018-01-04 | | | | | | | | | * [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja. * Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03 | * Move files to subdirectories (#6599)Vitaliy2017-11-08 | | | | * Move files around * Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-07 | | | | * Unkown nodes: Provide position on interact * [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02 | * Implement mod communication channels (#6351)Loïc Blot2017-09-26 | | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method * Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21 | | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place. * on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21 | * ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15 | | | | * ServerEnv: Clean up object lifecycle handling * Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12 | * Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04 | | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin * Remove nodeupdate completely (#6358)Rui2017-09-01 | * Modernize source code: last part (#6285)Loïc Blot2017-08-20 | | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes * Optimize headers (part 2) (#6272)Loïc Blot2017-08-18 | | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h * C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17 | | | | * Migrate cpp headers to pragma once * Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16 | | | | * Cleanup various headers to reduce compilation times * Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27 | | | | | | Add LuaEntity on_death callback This fixes #5474 * Add 'plantlike_rooted' drawtypenumber Zero2017-07-11 | | | | | | | Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension. * Expose getPointedThing to LuaDániel Juhász2017-07-07 | | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass). * Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30 | | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment * C++11 cleanup on constructors (#6000)