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* Decrease minetest.after globalstep lagHybridDog2015-06-06
| | | | | | * abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function
* Nicer time setting loggingest312015-06-02
| | | | | | | | | | Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3
* Added hour:minute format to time commandLeMagnesium2015-05-16
| | | | | * The time command now accepts parameters in the form <hour>:<minute>, and if invoked with no parameters returns the current time in said format.
* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Don't crash if an item gets dropped into unloaded spacetenplus12015-05-15
| | | | Items dropped into unloaded map space will crash game so here's a fix...
* Item entity merging refactorest312015-05-15
| | | | Don't ident too much, and add a comment.
* Add code to support raillike group namesNovatux2015-05-12
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* Fix minetest.clear_* creating new LOCAL table instead of clearing the ↵Tomas Brod2015-04-26
| | | | | | | | | | | existing one. On calling clear_redistered_biomes the registered_biomes table is cleared by creating a new empty table, but the pointer is not updated to point to the new one. So after calling more register_biome, the registered_biome table always contains 0 items, which is an error. Instead, the table is cleared by removing all its items so the pointer (minetest.registered_*) remains valid.
* Add reason to kicked log message and use present tenseest312015-04-05
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* Radius parameter for /deleteblocks hereSmallJoker2015-03-05
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* Add /setpassword and /clearpassword loggingest312015-02-27
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* Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot2015-02-18
| | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
* Fix minetest.item_eat's replace_with_item, fixes #2292rubenwardy2015-02-16
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* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵kwolekr2015-02-08
| | | | with Hotbar
* Prevent null concatenation when /deleteblocks is provided an incorrect formatkwolekr2015-01-27
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* Simplify deleteblocks chat command argument parsingkwolekr2015-01-15
| | | | | Add optional core.pos_to_string decimal place rounding Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr2015-01-13
| | | | functions too
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
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* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Temporarily set default biome in builtinkwolekr2014-12-18
| | | | | This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
* Make dropped items larger and rotate fasterCalinou2014-12-04
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix some undeclared global variablesCraig Davison2014-11-26
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* Add strict moduleShadowNinja2014-11-19
| | | | Also fix leaking globals found by it.
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-14
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add last_login field to auth.txtRyan Newell2014-11-08
| | | | Also shortens some related code and adds more parameters to string.split.
* Add a better error message when trying to teleport another player without ↵LeMagnesium2014-10-07
| | | | bring privileges
* Use round if falling node is misplacedSmallJoker2014-09-28
| | | | Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
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* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Fix indexing error in timer processingZefram2014-07-16
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* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-13
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* New feature: drop a item instead a stack while...Lord89James2014-06-10
| | | | sneaking
* Allow custom liquids to have dropssfan52014-06-08
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* Add success and output return values to chat commandsShadowNinja2014-05-28
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* Add item eat callbackrubenwardy2014-05-26
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* Sort commands and privs alphabetically in '/help'.Diego Martinez2014-05-24
| | | | Also make a stray variable local.
* Item entity stacks merge on the ground.RealBadAngel2014-05-23
| | | | Add TTL to item entities.
* Fix old client showing duplicated health bar on new serversapier2014-05-11
| | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
* Fix healthbar not beeing hidden on disabled damagesapier2014-05-10
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07