Commit message (Collapse) | Author | Age | |
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* | Decrease minetest.after globalstep lag | HybridDog | 2015-06-06 |
| | | | | | | * abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function | ||
* | Nicer time setting logging | est31 | 2015-06-02 |
| | | | | | | | | | | Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3 | ||
* | Added hour:minute format to time command | LeMagnesium | 2015-05-16 |
| | | | | | * The time command now accepts parameters in the form <hour>:<minute>, and if invoked with no parameters returns the current time in said format. | ||
* | Add minetest.register_on_punchplayer | Brandon | 2015-05-15 |
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* | Don't crash if an item gets dropped into unloaded space | tenplus1 | 2015-05-15 |
| | | | | Items dropped into unloaded map space will crash game so here's a fix... | ||
* | Item entity merging refactor | est31 | 2015-05-15 |
| | | | | Don't ident too much, and add a comment. | ||
* | Add code to support raillike group names | Novatux | 2015-05-12 |
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* | Fix minetest.clear_* creating new LOCAL table instead of clearing the ↵ | Tomas Brod | 2015-04-26 |
| | | | | | | | | | | | existing one. On calling clear_redistered_biomes the registered_biomes table is cleared by creating a new empty table, but the pointer is not updated to point to the new one. So after calling more register_biome, the registered_biome table always contains 0 items, which is an error. Instead, the table is cleared by removing all its items so the pointer (minetest.registered_*) remains valid. | ||
* | Add reason to kicked log message and use present tense | est31 | 2015-04-05 |
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* | Radius parameter for /deleteblocks here | SmallJoker | 2015-03-05 |
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* | Add /setpassword and /clearpassword logging | est31 | 2015-02-27 |
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* | Fix unused (and so, broken) enable_rollback_recording. This option must be ↵ | Loic Blot | 2015-02-18 |
| | | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja | ||
* | Fix minetest.item_eat's replace_with_item, fixes #2292 | rubenwardy | 2015-02-16 |
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* | Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵ | kwolekr | 2015-02-08 |
| | | | | with Hotbar | ||
* | Prevent null concatenation when /deleteblocks is provided an incorrect format | kwolekr | 2015-01-27 |
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* | Simplify deleteblocks chat command argument parsing | kwolekr | 2015-01-15 |
| | | | | | Add optional core.pos_to_string decimal place rounding Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency | ||
* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | builtin: Unify register wrapper functions and wrap clear_registered_* ↵ | kwolekr | 2015-01-13 |
| | | | | functions too | ||
* | Remove builtin_biome.lua from builtin and add simple biome minimal | paramat | 2015-01-11 |
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* | Add registered_ores and registered_decorations | ShadowNinja | 2015-01-05 |
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* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
| | | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init() | ||
* | Temporarily set default biome in builtin | kwolekr | 2014-12-18 |
| | | | | | This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate. | ||
* | Make dropped items larger and rotate faster | Calinou | 2014-12-04 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix some undeclared global variables | Craig Davison | 2014-11-26 |
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* | Add strict module | ShadowNinja | 2014-11-19 |
| | | | | Also fix leaking globals found by it. | ||
* | Improved VoxelArea variable locality, thus performance | Wouters Dorian | 2014-11-14 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Add last_login field to auth.txt | Ryan Newell | 2014-11-08 |
| | | | | Also shortens some related code and adds more parameters to string.split. | ||
* | Add a better error message when trying to teleport another player without ↵ | LeMagnesium | 2014-10-07 |
| | | | | bring privileges | ||
* | Use round if falling node is misplaced | SmallJoker | 2014-09-28 |
| | | | | Fixes: http://i.imgur.com/arAWw1i.png (middle-right) | ||
* | Fix retval of entity.get_staticdata beeing lost while profiling is enabled | sapier | 2014-08-24 |
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* | Remove buildable_to nodes without dropping item when replaced by a falling node | Casimir | 2014-08-22 |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
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* | Fix indexing error in timer processing | Zefram | 2014-07-16 |
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* | Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 | Novatux | 2014-07-13 |
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* | New feature: drop a item instead a stack while... | Lord89James | 2014-06-10 |
| | | | | sneaking | ||
* | Allow custom liquids to have drops | sfan5 | 2014-06-08 |
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* | Add success and output return values to chat commands | ShadowNinja | 2014-05-28 |
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* | Add item eat callback | rubenwardy | 2014-05-26 |
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* | Sort commands and privs alphabetically in '/help'. | Diego Martinez | 2014-05-24 |
| | | | | Also make a stray variable local. | ||
* | Item entity stacks merge on the ground. | RealBadAngel | 2014-05-23 |
| | | | | Add TTL to item entities. | ||
* | Fix old client showing duplicated health bar on new server | sapier | 2014-05-11 |
| | | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly | ||
* | Fix healthbar not beeing hidden on disabled damage | sapier | 2014-05-10 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |