aboutsummaryrefslogtreecommitdiff
path: root/builtin/game
Commit message (Collapse)AuthorAge
* Builtin: Make dropped light_source nodes glow (#9200)Wuzzy2019-12-19
|
* Make core.item_place_node return position of placed node. (#7713)Bluebird2019-12-18
|
* Correct documentation around minetest.item_placesfan52019-12-16
| | | | | The code that calls minetest.item_place_object was removed in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
* Use a safer implementation of gsub in core.chat_format_message (#9133)ANAND2019-11-25
| | | This search-and-replace implementation does not use Lua pattern-matching
* Improve documentation around banning (#9088)sfan52019-11-05
| | | | | * Fix ban chatcommand description * Correct ban API documentation
* Builtin: Improve /clearobjects message (#9084)Alistair Findlay2019-11-02
|
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
| | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
* Merge pull request #8166 from Warr1024/fix7020Warr10242019-10-05
| | | Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
* Allow grep-ing for on_grant and on_revoke (#8958)DS2019-09-29
| | | Just two code comments are added.
* Rename "private messages" to "direct messages" (#8971)Hugo Locurcio2019-09-22
| | | | These messages can be read by server administrators, which makes them not actually private.
* Punchwear (improved) (#8959)sfan52019-09-22
|
* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
| | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
|
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
|
* Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
|
* Add player knockback on punch to builtinsfan52019-08-10
|
* Allow customizing chat message format (#8529)ANAND2019-08-08
|
* Fix usage of wrong variable in builtin chat command handling (#8762)Beha2019-08-07
| | | | This was introduced in commit 8e75785 and resulted in chat commands not returning their output text.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
|
* Group "immortal" also protects players from damageWuzzy2019-08-01
| | | | | | | | | | Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
|
* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
| | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
|
* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-10
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
| | | | Add minetest.features.httpfetch_binary_data
* builtin/../register.lua: Abort make_wrap_deregistration if param is invalidANAND2019-05-04
|
* Add sounds for falling and attached nodes (#7719)DS2019-03-05
| | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs
* Statbars: Reduce initial update intervalSmallJoker2019-02-12
| | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
* Remove incorrect feature flag (#8086)Paul Ouellette2019-01-19
| | | And document the versions that introduced the features.
* Add eat sound (#7956)Wuzzy2018-12-10
|
* Rename hasprivs command to haspriv (#7860)Ezhh2018-11-13
|
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
| | | | Breaks backwards compatibility for good Bump protocol version
* get_node_drops: Make empty drop return empty table (#7592)tenplus12018-08-30
| | | This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
* Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)zeuner2018-08-12
| | | adds `entity_independent_selectionbox` to minetest.features
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
|
* Check if player exists on use of /privs (#7554)ClobberXD2018-07-16
| | | | * /privs: Check if player exists
* core.spawn_falling_node: Keep metadata (#7476)SmallJoker2018-07-09
|
* Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540)ClobberXD2018-07-09
|
* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Log usage of /pulverize (#7503)Anand S2018-06-30
|
* Add hasprivs chat command (#7336)Anand S2018-06-12
| | | | | Require 'basic_privs' priv Only the online players are listed.
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
|
* Fix typo (GH#7421)number Zero2018-06-10
|
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Fix missing ignore textures (#7326)you2018-05-20
|
* Small usage changes for air and ignore items (#7305)Wuzzy2018-05-20
| | | | | | * Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
* Builtin auth handler: Speed up file writing (#7252)SmallJoker2018-04-19
|
* Add player inventory callbacksSmallJoker2018-04-02
|
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
| | | | Allow changing the velocity of objects relatively to their current velocity