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*
Replace 'minetest.' with 'core.' in builtin
rubenwardy
2021-02-11
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Fix minetest.dig_node returning true when node isn't diggable (#10890)
rubenwardy
2021-01-31
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-11
*
Fix fallnode rotation of wallmounted nodebox/mesh (#10643)
Wuzzy
2020-12-22
*
Fix certain connected nodeboxes crashing when falling
sfan5
2020-12-04
*
Fix falling image of torchlike if paramtype2="none" (#10612)
Wuzzy
2020-11-15
*
Copy position for can_dig
sfan5
2020-11-12
*
Do not set a default for description in itemdef table (#10559)
DS
2020-11-10
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
HybridDog
2020-10-06
*
Deprecate get_player_velocity and add_player_velocity (#10173)
rubenwardy
2020-10-04
*
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Elijah Duffy
2020-10-03
*
Chatcommand: Show help message if func returns false without message
HybridDog
2020-10-03
*
Fix #10349 game crashing if dropped an item with undefined light_source (#10351)
Pierre-Yves Rollo
2020-08-30
*
Fix dropped craftitems/tools not using light_source values (#9438)
LoneWolfHT
2020-08-30
*
Change `last-login` command to show player name in output (#10263)
Emojigit
2020-08-06
*
Falling: Fix error caused by missing param2
SmallJoker
2020-07-30
*
Add minetest.is_creative_enabled
Wuzzy
2020-05-29
*
Change item entity collisionbox so that they don't sink into the ground
sfan5
2020-05-27
*
Fix falling entity not falling through players
sfan5
2020-05-27
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Error msg if trying to teleport attached player (#9824)
Wuzzy
2020-05-16
*
Item Entity: Add message to moveresult assertion (#9797)
rubenwardy
2020-05-14
*
Document inf value in rollback commands (#9789)
Zughy
2020-05-13
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Enable collide_with_objects for falling entities
sfan5
2020-05-06
*
Rewrite falling entity to make use of collision info
sfan5
2020-05-06
*
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
ANAND
2020-04-28
*
Rewrite builtin item entity to use collision info
sfan5
2020-04-27
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
builtin: Correctly indicate failure in /spawnentity
sfan5
2020-04-27
*
Add new command /revokeme <priv> (#9584)
David Leal
2020-04-26
*
Add default stack size setting (#8873)
SmallJoker
2020-04-13
*
Builtin: Make item entities glow less (#9594)
sfan5
2020-04-04
*
Fix some chatcommands not returning a value (#9503)
Wuzzy
2020-03-14
*
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...
Wuzzy
2020-02-22
*
Builtin: Fix error by digging unknown nodes
SmallJoker
2020-02-16
*
Convert sound_play uses in builtin to ephemeral
sfan5
2020-02-01
*
Let node 'place' and 'dug' sounds be heard by other players
sfan5
2020-02-01
*
Fix item eat sound not played if last item (#9239)
Wuzzy
2019-12-24
*
/privs: Delimit output list of privs with commas (#9224)
ANAND
2019-12-20
*
Builtin: Make dropped light_source nodes glow (#9200)
Wuzzy
2019-12-19
*
Make core.item_place_node return position of placed node. (#7713)
Bluebird
2019-12-18
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