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* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
* Use a settings object for the main settingsShadowNinja2017-05-06
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add /fixlight chat commandDániel Juhász2017-04-22
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Map generation limit: Make per-worldparamat2017-03-27
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Optimize item.luatenplus12017-03-10
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-25
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Statbars.lua: Cache enable_damage settingtenplus12017-02-18
* Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...red-0012017-02-18
* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...Nathanaël Courant2017-01-31
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Improve priv descriptions (#5047)Ezhh2017-01-17
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
* Don't send a join message in singleplayer mode.red-0012016-12-03
* Allow restricting detached inventories to one playersfan52016-11-28
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Tool break: Reduce gain of break soundsparamat2016-11-20
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Forceloading: Transient forceloadsraymoo2016-10-03
* Fix typo in core.after (#4560)Rui2016-10-01
* Builtin: Change error to warning for light_source > 14paramat2016-09-21