Commit message (Collapse) | Author | Age | |
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* | Fix some chatcommands not returning a value (#9503) | Wuzzy | 2020-03-14 |
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* | Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵ | Wuzzy | 2020-03-05 |
| | | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list | ||
* | Move core.get_connected_players() implementation to C++ | sfan5 | 2020-02-23 |
| | | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147. | ||
* | Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵ | Wuzzy | 2020-02-22 |
| | | | | colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) | ||
* | Builtin: Fix error by digging unknown nodes | SmallJoker | 2020-02-16 |
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* | Convert sound_play uses in builtin to ephemeral | sfan5 | 2020-02-01 |
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* | Let node 'place' and 'dug' sounds be heard by other players | sfan5 | 2020-02-01 |
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* | Fix item eat sound not played if last item (#9239) | Wuzzy | 2019-12-24 |
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* | /privs: Delimit output list of privs with commas (#9224) | ANAND | 2019-12-20 |
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* | Builtin: Make dropped light_source nodes glow (#9200) | Wuzzy | 2019-12-19 |
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* | Make core.item_place_node return position of placed node. (#7713) | Bluebird | 2019-12-18 |
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* | Correct documentation around minetest.item_place | sfan5 | 2019-12-16 |
| | | | | | The code that calls minetest.item_place_object was removed in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956. | ||
* | Use a safer implementation of gsub in core.chat_format_message (#9133) | ANAND | 2019-11-25 |
| | | | This search-and-replace implementation does not use Lua pattern-matching | ||
* | Improve documentation around banning (#9088) | sfan5 | 2019-11-05 |
| | | | | | * Fix ban chatcommand description * Correct ban API documentation | ||
* | Builtin: Improve /clearobjects message (#9084) | Alistair Findlay | 2019-11-02 |
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* | Change some usages of "deprecated" to "obsolete" (#9062) | random-geek | 2019-10-29 |
| | | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use. | ||
* | Merge pull request #8166 from Warr1024/fix7020 | Warr1024 | 2019-10-05 |
| | | | Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded' | ||
* | Allow grep-ing for on_grant and on_revoke (#8958) | DS | 2019-09-29 |
| | | | Just two code comments are added. | ||
* | Rename "private messages" to "direct messages" (#8971) | Hugo Locurcio | 2019-09-22 |
| | | | | These messages can be read by server administrators, which makes them not actually private. | ||
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
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* | Fix AreaStore's IDs persistence (#8888) | SmallJoker | 2019-09-21 |
| | | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map | ||
* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | Force item entities out of solid nodes (simpler) (#8885) | sfan5 | 2019-09-04 |
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* | Fix default hand definition not using wieldhand.png | Wuzzy | 2019-08-23 |
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* | Add player knockback on punch to builtin | sfan5 | 2019-08-10 |
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* | Allow customizing chat message format (#8529) | ANAND | 2019-08-08 |
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* | Fix usage of wrong variable in builtin chat command handling (#8762) | Beha | 2019-08-07 |
| | | | | This was introduced in commit 8e75785 and resulted in chat commands not returning their output text. | ||
* | Add luacheck to check builtin (#7895) | rubenwardy | 2019-08-06 |
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* | Group "immortal" also protects players from damage | Wuzzy | 2019-08-01 |
| | | | | | | | | | | Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com> | ||
* | Check for 'action' field in ABMs & LBMs | SmallJoker | 2019-07-27 |
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* | Add /help formspec for commands and privileges (#8385) | SmallJoker | 2019-07-20 |
| | | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy | ||
* | Docs: Clarify where to check for 'protection_bypass' (#8675) | SmallJoker | 2019-07-14 |
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* | Save forceloaded blocks file periodically (#8535) | Thomas Rudin | 2019-06-10 |
| | | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case | ||
* | HTTP API: Allow binary downloads and headers (#8573) | SmallJoker | 2019-06-06 |
| | | | | Add minetest.features.httpfetch_binary_data | ||
* | builtin/../register.lua: Abort make_wrap_deregistration if param is invalid | ANAND | 2019-05-04 |
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* | Add sounds for falling and attached nodes (#7719) | DS | 2019-03-05 |
| | | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs | ||
* | Statbars: Reduce initial update interval | SmallJoker | 2019-02-12 |
| | | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods. | ||
* | Remove incorrect feature flag (#8086) | Paul Ouellette | 2019-01-19 |
| | | | And document the versions that introduced the features. | ||
* | Add eat sound (#7956) | Wuzzy | 2018-12-10 |
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* | Rename hasprivs command to haspriv (#7860) | Ezhh | 2018-11-13 |
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* | Add core.remove_detached_inventory (#7684) | SmallJoker | 2018-10-10 |
| | | | | Breaks backwards compatibility for good Bump protocol version | ||
* | get_node_drops: Make empty drop return empty table (#7592) | tenplus1 | 2018-08-30 |
| | | | This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {} | ||
* | Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618) | zeuner | 2018-08-12 |
| | | | adds `entity_independent_selectionbox` to minetest.features | ||
* | Replace auth.txt with SQLite auth database (#7279) | Ben Deutsch | 2018-08-05 |
| | | | | * Replace auth.txt with SQLite auth database | ||
* | Builtin: Replace deprecated function calls (#7561) | SmallJoker | 2018-07-17 |
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* | Check if player exists on use of /privs (#7554) | ClobberXD | 2018-07-16 |
| | | | | * /privs: Check if player exists | ||
* | core.spawn_falling_node: Keep metadata (#7476) | SmallJoker | 2018-07-09 |
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* | Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540) | ClobberXD | 2018-07-09 |
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* | Make the server status message customizable (#7357) | SmallJoker | 2018-07-01 |
| | | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status` | ||
* | Log usage of /pulverize (#7503) | Anand S | 2018-06-30 |
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