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Commit message (Expand)AuthorAge
* Replace 'minetest.' with 'core.' in builtinrubenwardy2021-02-11
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
* Copy position for can_digsfan52020-11-12
* Do not set a default for description in itemdef table (#10559)DS2020-11-10
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
* Chatcommand: Show help message if func returns false without messageHybridDog2020-10-03
* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
* Falling: Fix error caused by missing param2SmallJoker2020-07-30
* Add minetest.is_creative_enabledWuzzy2020-05-29
* Change item entity collisionbox so that they don't sink into the groundsfan52020-05-27
* Fix falling entity not falling through playerssfan52020-05-27
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
* Document inf value in rollback commands (#9789)Zughy2020-05-13
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Enable collide_with_objects for falling entitiessfan52020-05-06
* Rewrite falling entity to make use of collision infosfan52020-05-06
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
* Rewrite builtin item entity to use collision infosfan52020-04-27
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* builtin: Correctly indicate failure in /spawnentitysfan52020-04-27
* Add new command /revokeme <priv> (#9584)David Leal2020-04-26
* Add default stack size setting (#8873)SmallJoker2020-04-13
* Builtin: Make item entities glow less (#9594)sfan52020-04-04
* Fix some chatcommands not returning a value (#9503)Wuzzy2020-03-14
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
* Fix item eat sound not played if last item (#9239)Wuzzy2019-12-24
* /privs: Delimit output list of privs with commas (#9224)ANAND2019-12-20
* Builtin: Make dropped light_source nodes glow (#9200)Wuzzy2019-12-19
* Make core.item_place_node return position of placed node. (#7713)Bluebird2019-12-18