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* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-07
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat2017-09-13
* Allow the join/leave message to be overridden by mods.red-0012017-09-11
* Fix dropped item look (#6370)you2017-09-11
* Fix crash on revocation of removed privilegerubenwardy2017-09-08
* Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy2017-09-08
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Remove nodeupdate and nodeupdate_singleRui2017-08-30
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Builtin item: Tidy up (#4370)SmallJoker2017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Make dropped items colorableDániel Juhász2017-08-14
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Abort if static_spawnpoint is an invalid setting instead of just giving an er...Hybrid Dog2017-08-12
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Improve chatcommand params consistency (#5985)Ezhh2017-06-15
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
* Use a settings object for the main settingsShadowNinja2017-05-06
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add /fixlight chat commandDániel Juhász2017-04-22
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Map generation limit: Make per-worldparamat2017-03-27
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11