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...
*
Intersects_protection(): Move from Minetest Game to builtin (#6952)
Paramat
2018-01-23
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
Auth handler: Player deletion & Iterator (#6741)
sfan5
2017-12-06
*
Make core.auth_table private and structure builtin/auth.lua
sfan5
2017-12-01
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Sounds: Add falling node sounds
Auke Kok
2017-11-14
*
Make use of safe file writing in auth handler (fixes #6576)
sfan5
2017-11-08
*
Item entities: Enable item collision detection for sudden movement
DTA7
2017-11-06
*
Fix default item callbacks to work with nil users (#5819)
raymoo
2017-10-28
*
Do not grant all privs to the admin - changes game behavior (#6460)
lhofhansl
2017-10-07
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Item drop: Tune to land exactly 2 nodes away with level view (#6410)
Paramat
2017-09-13
*
Allow the join/leave message to be overridden by mods.
red-001
2017-09-11
*
Fix dropped item look (#6370)
you
2017-09-11
*
Fix crash on revocation of removed privilege
rubenwardy
2017-09-08
*
Prevent /spawnentity from spawning unknown entity (#6388)
Wuzzy
2017-09-08
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Remove nodeupdate and nodeupdate_single
Rui
2017-08-30
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Fix mistake when calling on_priv_grant/revoke, and document them (#6341)
rubenwardy
2017-08-29
*
Lua API: Add function to deregister single biomes (#5445)
zeuner
2017-08-27
*
Add on_grant and on_revoke callbacks (#4713)
rubenwardy
2017-08-26
*
Check item_drop amount clientside (#6242)
rubenwardy
2017-08-26
*
Builtin item: Tidy up (#4370)
SmallJoker
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Make dropped items colorable
Dániel Juhász
2017-08-14
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
Abort if static_spawnpoint is an invalid setting instead of just giving an er...
Hybrid Dog
2017-08-12
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Helper methods for hardware colorization (#5870)
Dániel Juhász
2017-06-24
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Improve chatcommand params consistency (#5985)
Ezhh
2017-06-15
*
[CSM] Add function to get player privileges (#5933)
red-001
2017-06-07
*
Remove “inf” argument from shutdown command help (#5880)
Wuzzy
2017-06-02
*
Add /clearinv chat command (#4994)
Elijah Duffy
2017-05-20
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add /fixlight chat command
Dániel Juhász
2017-04-22
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Give CSM access to use `core.colorize()` (#5113)
red-001
2017-03-17
*
Fix two nul deref if digging unknown nodes. (#5398)
Auke Kok
2017-03-15
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
Save metainfo for falling nodes
Vladislav Tsendrovskii
2017-03-11
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