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Commit message (Expand)AuthorAge
* Make dropped items larger and rotate fasterCalinou2014-12-04
* Fix some undeclared global variablesCraig Davison2014-11-26
* Add strict moduleShadowNinja2014-11-19
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-14
* Add last_login field to auth.txtRyan Newell2014-11-08
* Add a better error message when trying to teleport another player without bri...LeMagnesium2014-10-07
* Use round if falling node is misplacedSmallJoker2014-09-28
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
* Mod profiling supportsapier2014-08-19
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
* Fix indexing error in timer processingZefram2014-07-16
* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-13
* New feature: drop a item instead a stack while...Lord89James2014-06-10
* Allow custom liquids to have dropssfan52014-06-08
* Add success and output return values to chat commandsShadowNinja2014-05-28
* Add item eat callbackrubenwardy2014-05-26
* Sort commands and privs alphabetically in '/help'.Diego Martinez2014-05-24
* Item entity stacks merge on the ground.RealBadAngel2014-05-23
* Fix old client showing duplicated health bar on new serversapier2014-05-11
* Fix healthbar not beeing hidden on disabled damagesapier2014-05-10
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
t">=24, y=24 }, offset = { x=(-10*24)-25, y=-(48+24+16)}, } local breath_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", number = core.PLAYER_MAX_BREATH_DEFAULT, direction = 0, size = { x=24, y=24 }, offset = {x=25,y=-(48+24+16)}, } local hud_ids = {} local function scaleToDefault(player, field) -- Scale "hp" or "breath" to the default dimensions local current = player["get_" .. field](player) local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"] local max_display = math.max(nominal, math.max(player:get_properties()[field .. "_max"], current)) return current / max_display * nominal end local function update_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end local flags = player:hud_get_flags() if not hud_ids[name] then hud_ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively player:hud_set_flags(flags) end local hud = hud_ids[name] if flags.healthbar and enable_damage then local number = scaleToDefault(player, "hp") if hud.id_healthbar == nil then local hud_def = table.copy(health_bar_definition) hud_def.number = number hud.id_healthbar = player:hud_add(hud_def) else player:hud_change(hud.id_healthbar, "number", number) end elseif hud.id_healthbar then player:hud_remove(hud.id_healthbar) hud.id_healthbar = nil end local breath_max = player:get_properties().breath_max if flags.breathbar and enable_damage and player:get_breath() < breath_max then local number = 2 * scaleToDefault(player, "breath") if hud.id_breathbar == nil then local hud_def = table.copy(breath_bar_definition) hud_def.number = number hud.id_breathbar = player:hud_add(hud_def) else player:hud_change(hud.id_breathbar, "number", number) end elseif hud.id_breathbar then player:hud_remove(hud.id_breathbar) hud.id_breathbar = nil end end local function cleanup_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end hud_ids[name] = nil end local function player_event_handler(player,eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" or not hud_ids[name] then return end if eventname == "health_changed" then update_builtin_statbars(player) if hud_ids[name].id_healthbar then return true end end if eventname == "breath_changed" then update_builtin_statbars(player) if hud_ids[name].id_breathbar then return true end end if eventname == "hud_changed" then update_builtin_statbars(player) return true end return false end function core.hud_replace_builtin(name, definition) if type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if name == "health" then health_bar_definition = definition for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and ids.id_healthbar then player:hud_remove(ids.id_healthbar) ids.id_healthbar = nil update_builtin_statbars(player) end end return true end if name == "breath" then breath_bar_definition = definition for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and ids.id_breathbar then player:hud_remove(ids.id_breathbar) ids.id_breathbar = nil update_builtin_statbars(player) end end return true end return false end -- Append "update_builtin_statbars" as late as possible -- This ensures that the HUD is hidden when the flags are updated in this callback core.register_on_mods_loaded(function() core.register_on_joinplayer(update_builtin_statbars) end) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler)