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Commit message (Expand)AuthorAge
* Fix rotation of falling facedir nodes (#12587)Gregor Parzefall2022-07-31
* Let core.get_mod_storage be called multiple times (#12572)Jude Melton-Houghton2022-07-23
* Fix regression & replace more occurrences of vector.new with vector.copy (#12...Lars Müller2022-07-14
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* Make `VoxelArea:position()` return a vector with metatable (#12521)AFCMS2022-07-09
* Replace deprecated use of `vector.new` with `copy`Lars Müller2022-07-08
* Add missing item alias metatables to async environment (#12458)sfan52022-07-04
* Fix error when `item` isn't provided to core.hud_replace_builtin (#12484)rubenwardy2022-07-02
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
* Don't allow banning in singleplayersfan52022-05-29
* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-22
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-09
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-08
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Reorganize some builtin functions in preparation for async envsfan52022-05-02
* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
* Fix item entity Z-fightingLars Mueller2022-04-10
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Fix builtin statbar backgroundsLars Mueller2022-01-31
* Get rid of `basic_debug` last minutesfan52022-01-30
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Builtin: Sanity-check /time inputs (#11993)SmallJoker2022-01-27
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Fix eat sound not playing if eating last of stacksfan52021-12-15
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix incorrect error message in core.encode_pngsfan52021-10-22
* Add feature table entry for new dynamic media APIsfan52021-09-19
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Remove statement semicolons from a lua scripthecks2021-08-09
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-30
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Message for empty list output in /haspriv & /mods (#11149)Wuzzy2021-06-12
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
* Add metatables to lua vectors (#11039)DS2021-06-04
* Use safe_file_write to save forceloaded blockssfan52021-05-30
* Fix misleading /shutdown command syntaxWuzzy2021-05-29
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13