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Commit message (Expand)AuthorAge
* Fix builtin statbar backgroundsLars Mueller2022-01-31
* Get rid of `basic_debug` last minutesfan52022-01-30
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Builtin: Sanity-check /time inputs (#11993)SmallJoker2022-01-27
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Fix eat sound not playing if eating last of stacksfan52021-12-15
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix incorrect error message in core.encode_pngsfan52021-10-22
* Add feature table entry for new dynamic media APIsfan52021-09-19
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Remove statement semicolons from a lua scripthecks2021-08-09
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-30
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Message for empty list output in /haspriv & /mods (#11149)Wuzzy2021-06-12
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
* Add metatables to lua vectors (#11039)DS2021-06-04
* Use safe_file_write to save forceloaded blockssfan52021-05-30
* Fix misleading /shutdown command syntaxWuzzy2021-05-29
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
* Add entry in features table for degrotate changessfan52021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Clean up various misleading and/or confusing messages and texts related to pr...Wuzzy2021-03-29
* Translate chatcommand delay message and replace minetest with core (#11113)HybridDog2021-03-26
* Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
* Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
* Fix misleading chat messages of /clearobjects (#10690)Wuzzy2021-03-08
* Predict failing placement of ignore nodesWuzzy2021-03-07
* Translate builtin (#10693)Wuzzy2021-03-05
* Restructure teleport command code (#9706)HybridDog2021-02-24
* Replace deprecated call to add_player_velocity in builtin (#10968)Elias Fleckenstein2021-02-18
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Replace 'minetest.' with 'core.' in builtinrubenwardy2021-02-11
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04