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path: root/builtin/gamemgr.lua
Commit message (Collapse)AuthorAge
* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add formspec tableKahrl2014-01-13
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* World config dialog: Use engine determined path for game modsKahrl2013-08-19
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Add port to favorites if not 30000sapier2013-07-22
| | | | | Major modmgr overhaul Add missing formspec checkbox doc
* Replace C++ mainmenu by formspec powered onesapier2013-07-02